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MediaTek 聯發科技

<GPU>GPU HW Micro-Architecture Engineer

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Description

Role and Responsibilities
•_x0001_Responsible for GPU cluster uArch specification, PPA (power, performance and area) optimization for industry-leading GPU hardware IP
•_x0001_Collaborate with Arch/Model/SW team, develop cluster level HW specification that meets feature functionality and PPA metrics
•_x0001_Collaborate with Arch/SW/Design team to identify and solve performance bottlenecks, power/area inefficiency issues
•_x0001_Guide IP design process all the way from RTL coding, verification to tape out and post-silicon debug
•_x0001_Proficiently use AI agent and tools to improve RTL coding, function debug and PPA analysis productivity
•_x0001_Execute & deliver to meet milestones/schedules.
•_x0001_Analyze and debug code pre-silicon and post-silicon issues.
•_x0001_Analyze and influence future GPU architectures.
•_x0001_Construct reliable & trustable relationships across teams internally & externally.
•_x0001_Delivering best in class GPU IP for mobile, automotive, laptop and ASIC applications.

Requirements

Requirement
•_x0001_MS or PhD degree or equivalent in Electrical Engineering, Computer Engineering, Computer Science, or a related field.
•_x0001_6+ years of working experience on RTL design, micro-architecture, and architecture for GPU/Graphics domains
OR 8+ years of working experience on RTL design, micro-architecture, and architecture for Multimedia (video, camera, image processing, etc.), neural network accelerators, matrix computation, CPUs, or cache systems.
OR 10+ years of working experience on RTL design, micro-architecture, architecture, and modeling for a variety of digital circuits.
•_x0001_Hands-on experience on SystemVerilog/VHDL/C/C++ and scripting programming.
•_x0001_Hands-on knowledge/experience on SoC architecture, performance tuning, area/power optimization flow.
•_x0001_Excellent interpersonal skills including both verbal and written communication
•_x0001_Strong leadership, self-driven, team player
•_x0001_Strong problem solving, root causing and debugging skills.
•_x0001_Fluent English communication skills (both spoken and written) to collaborate effectively with international teams.
•_x0001_Able to work in a dynamic and fast changing environment
•_x0001_Preferred skills:
-Knowledge/experience on GPU pipeline (Shader, Texture, Geometry, Pixel, Raytracing, Memory etc.) and GPU architecture.
-Knowledge/experience on computer architecture, parallel computing or cache system.
-Knowledge/experience on D3D, Vulkan/OpenGL, OpenCL APIs.
-Knowledge/experience on floating point data processing.
-Proven track record in performance tuning and area/power optimization
-Experience collaborating with worldwide, cross-functional engineering teams.
Education: Master's Degree

Skills

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See also