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Electronic Arts

Senior Character Artist - EA Sports FC

This position is no longer accepting applications (closed Oct 24, 2026).

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Description

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we create amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.

Your Responsibilities:

  • Working with Art Director, Producers, Technical Artists and Engineers.

  • Troubleshooting and creating workflows and documentation.

  • Establishing visual targets and prototypes.

  • Bringing character concepts to life.

  • Leading internal and external teams.

  • Mentoring new artists in the team.

  • Providing feedback and critiques to team members through art reviews.

  • Set quality standards and style consistency for the character art in-game.

  • Ensuring character assets are at quality for final delivery.

  • Performing tasks that require high modeling texturing and sculpting skills.

Your Qualifications:

  • 5+ years of experience in character modeling for video games, with at least 1 shipped AAA title in a Senior or Lead capacity.

  • Exceptional understanding of human anatomy, form, proportion, and the ability to create highly realistic characters.

  • Expert-level proficiency in industry-standard DCC tools (e.g., Maya, ZBrush, Marvelous Designer, Substance Painter).

  • Strong experience with PBR workflows, scan data pipelines, and photogrammetry.

  • Proven experience implementing and optimizing assets within modern, content-driven game engines (e.g., Frostbite, Unreal Engine, or Unity).

  • Familiarity with version control systems (e.g., Perforce, Git) and bug tracking software (e.g., Jaas/Jira).

  • Strong understanding of edge flow and how character topology affects deformation to ensure clean handoffs to Rigging and Animation teams.

  • Demonstrated experience with modern hair creation workflows (curve, card, or strand-based grooming).


Bonus / Nice-to-Have

  • Familiarity with basic scripting (e.g., Python, MEL) to assist Technical Artists in streamlining character workflows.

  • Sports knowledge and enthusiasm are a plus.


Portfolio Required With Application

  • Photo-real character modeling and texturing - hair, clothing, anatomy, and likeness. showing UV layout and all maps.


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