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Cruel Man Studio Limited

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Technical Artist

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Summary

Technical artist at a game studio in Kowloon Bay, Hong Kong: prototyping, integrating and optimizing gameplay assets, and building tools to streamline production. Core tech is Unreal Engine and visual scripting, plus DCC tools like Maya/Blender, with optional MEL/Python/C++ programming.

Responsibilities :

  • Work as a team with programmers, animators and artists

  • Develop prototype and collaborate with the team to improve technical aspects in-game

  • Research and develop new technologies and tools to streamline the game production process and improve workflow

  • Solve technical art problems in various disciplines, implement 3D assets, animations, and visual effects for games

  • Create and optimize gameplay-related mechanisms and in-game assets

  • Integrate gameplay-related assets, troubleshoot gameplay assets and logic-related issues

Requirement:

  • Tertiary educated in reputable art college majored in Game Art

Essential Skills and Experience:

  • Experience working in Unreal Engine

  • Experience in authoring, troubleshooting, and debugging visual scripting

  • Good understanding of game development principles and challenges

  • Excellent problem-solving skills

  • Knowledge of workflow and tooling development with DCC tools like Maya, Blender

  • Broad knowledge across different game-focused areas, including animation, lighting, VFX, shading, character

Additional Skills Preferred:

  • Any programming knowledge, including but not limited to Mel, Python, C++

  • Knowledge of Rigging, Animation, or Motion Capture

  • Experience in game creation


If interested, applicants should apply with CV and work samples to contact@cruelmanstudio.com

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