Technical Artist
Summary
Technical artist at a game studio in Kowloon Bay, Hong Kong: prototyping, integrating and optimizing gameplay assets, and building tools to streamline production. Core tech is Unreal Engine and visual scripting, plus DCC tools like Maya/Blender, with optional MEL/Python/C++ programming.
Responsibilities :
Work as a team with programmers, animators and artists
Develop prototype and collaborate with the team to improve technical aspects in-game
Research and develop new technologies and tools to streamline the game production process and improve workflow
Solve technical art problems in various disciplines, implement 3D assets, animations, and visual effects for games
Create and optimize gameplay-related mechanisms and in-game assets
Integrate gameplay-related assets, troubleshoot gameplay assets and logic-related issues
Requirement:
Tertiary educated in reputable art college majored in Game Art
Essential Skills and Experience:
Experience working in Unreal Engine
Experience in authoring, troubleshooting, and debugging visual scripting
Good understanding of game development principles and challenges
Excellent problem-solving skills
Knowledge of workflow and tooling development with DCC tools like Maya, Blender
Broad knowledge across different game-focused areas, including animation, lighting, VFX, shading, character
Additional Skills Preferred:
Any programming knowledge, including but not limited to Mel, Python, C++
Knowledge of Rigging, Animation, or Motion Capture
Experience in game creation
If interested, applicants should apply with CV and work samples to contact@cruelmanstudio.com