Technical Artist – Magic Madness VR
Work as a Technical Artist on Magic Madness VR, focusing on optimization, standalone VR porting, shaders, VFX, rendering, and performance while bridging art and engineering.
Responsibilities
- Profile and optimize the game on CPU and GPU.
- Port Magic Madness VR from PC VR to standalone VR.
- Build and tune shaders and VFX in Unreal Engine.
- Balance visual quality and performance in environments and level content.
- Define performance budgets, guidelines, and best practices.
- Collaborate with engineers, environment artists, and level designers.
Requirements
- Experience in technical art.
- Strong Unreal Engine experience.
- CPU and GPU profiling and optimization skills.
- Experience with shaders and VFX.
- Knowledge of Blender, Maya, or 3ds Max.
- Experience with environment and level content creation.
- Experience with mobile projects.
- Understanding of computer graphics principles.
- Good communication skills.
- Availability to work on-site in Prague.
- Experience with VR projects.
- Knowledge of Python or C++.
- Experience with standalone VR hardware.
Benefits
- On-site work in Prague at Wenceslas Square.
- Freelance cooperation.
- Compensation of 100,000–120,000 CZK per month.
- Work on the flagship VR PvP game Magic Madness VR.
- Direct impact on PC VR and standalone headset performance.
- Direct communication and minimal bureaucracy.