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Job Title: Senior Animator – Temp (SFD / Cinematics) Requisition ID: R028067 Job Description: Blizzard Entertainment is looking for a dedicated 3D animator to assist our Cinematics team in crafting the next generation…
Job Title: Senior Animator – Temp (SFD / Cinematics) Requisition ID: R028066 Job Description: Blizzard Entertainment is looking for a dedicated 3D animator to assist our Cinematics team in crafting the next generation…
Our company is committed to being trusted voices of light and truth reaching hundreds of millions of people worldwide. Senior Photo & Video Producer REPORTS TO Creative Director LOCATION Corporate Office Salt Lake…
Senior Video Editor crafts high-impact videos for Relativity Space’s rocket and brand storytelling, handling post-production (editing, graphics, sound) and occasionally assisting with camera operations. Uses Adobe Creative Suite to produce commercial, branded, and documentary-style content for internal/external audiences.
8-month contract role with Insomniac Games (Sony Interactive Entertainment): a Senior Cinematic Facial Animator creates high-quality in-game cinematic facial animation using FACS-based rigs, blending motion-capture data with hand-keyed work (primarily in Maya) and polishing performances through final implementation in the game engine. Remote within the US; pays $76.92–$86/hour.
Senior Gameplay Animator at Insomniac Games (Sony Interactive Entertainment) creating high-quality gameplay animation — traversal, combat, boss, camera cinematography, and open-world — integrated in-engine in collaboration with designers and programmers. Core tools are Maya, motion capture, hand-key animation, and game engine/proprietary tools. Remote within the United States.
Contract role via staffing partner Yoh: a Senior Gameplay Animator at Insomniac Games creates high-quality gameplay character animations (traversal, combat, boss, camera cinematography) using Maya, motion capture, and hand-keyed animation integrated into the studio's proprietary game engine, working independently and remotely across the US.
An 8-month contract role at Insomniac Games for a senior facial animator who creates high-quality in-game cinematic facial animation using FACS-based rigs, integrates facial motion capture into scenes, and polishes performances through final implementation in the game engine, working primarily in Maya.
Senior Video Editor on sweetgreen's Commercial team, owning editing and post-production of video, photo, and motion content for social, web, and brand channels — from hero edits and campaign films to social-first cutdowns — while setting craft standards, building workflows, and mentoring junior editors. Core tools: Premiere Pro and After Effects.
Gram Games (a Zynga/Take-TTwo studio) in London is hiring a Senior VFX & Animation Generalist to own the VFX and animation pipeline for its casual mobile puzzle games. Day to day, they design and implement 'juicy' real-time effects and motion in Unity — from ideation through final in-game implementation — optimizing for mobile performance alongside art, design, and engineering.
Zynga is hiring a Senior 2D Animator in Bengaluru to create high-quality 2D and sprite-based animation (characters, environments, UI, VFX) for one of its established mobile games. The role centers on 2D animation workflows using Spine, Photoshop, and Unity/Cocos2D, with a focus on preparing and optimizing animation assets for the game engine.
Zynga's New Games team in London is hiring a Senior VFX & Animation Generalist to own and build the VFX/animation pipeline for casual puzzle games. Day to day, they design and implement juicy effects and motion from concept through final implementation in Unity (Particle System, Shader Graph, URP), optimizing for mobile performance.
Senior Character Artist at 2K's new Small Axe Studios in Burnaby, crafting AAA-quality characters for a brand-new sports franchise: building high-fidelity digital sculpts, textures, and realistic hair grooms using Maya, ZBrush, XGen/Ornatrix, and Unreal Engine 5.
Senior Technical Animator at 2K's Small Axe Studios in Burnaby, bridging engineering, animation, and art by designing character body/facial rigs, building skinning and mocap processing pipelines, and integrating rigs into Unreal Engine for 2K's new sports franchise.
Senior Illustrator creating original artwork and illustrations for Moniepoint's fintech products, working within the UX/digital/creative team to turn briefs into marketable visual assets. Core work involves digital illustration (including isometric techniques) using tools like Adobe Illustrator and Photoshop.
WHAT YOU WILL BE WORKING ON Main challenge We are looking for a Concept Artist to support the pre-production and visual development of our core game titles, creating concepts and artistic references that help align…
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Technical Animator based in United States. This is an opportunity to bridge…
Builds and maintains tools/pipelines for artists in game development, focusing on photogrammetry, automation, and workflow efficiency using Python and DCC tools like Houdini/ZBrush.
Build and maintain procedural art tools and pipelines for Rockstar’s game development teams using Python and DCC software like Houdini and Zbrush.
The Company Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined…
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