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Lead a team of designers to shape online multiplayer game features, set objectives, and ensure cohesive integration across disciplines using Unreal Engine and Blueprint.
Senior UX Designer at Gearbox Studio Québec (2K) responsible for ensuring players can understand and navigate in-game UI systems, defining UX standards, and collaborating with UI art and code teams on AAA game titles.
Senior UX Designer creates and refines in-game menus, HUDs, and control schemes for AAA shooters, ensuring intuitive navigation and accessibility while collaborating with UI art and code teams.
Design and balance core gameplay systems like progression, economy, and stats for a new sports game, collaborating with engineers and artists to bring systemic features to life.
Design and ship first- and third-person shooter levels at Gearbox using Unreal Engine, collaborating with artists, writers, coders and other disciplines to create fun, high‑quality single‑player and co‑op experiences.
Senior Combat Designer at Cloud Chamber designing and scripting engaging combat encounters for BioShock 4 using Unreal Engine and visual scripting tools.
Designs and scripts immersive combat encounters for a AAA video game using Unreal Engine, collaborating with cross-disciplinary teams to craft engaging gameplay moments.
Senior Level Designer at Cloud Chamber to design and block out game worlds and systems for a AAA narrative-driven title using Blueprint scripting and Unreal Engine.
Senior Level Designer at Cloud Chamber to craft immersive gameplay and world geometry for a narrative-driven AAA game using Blueprint scripting and Unreal Engine.
Leads the gameplay vision for a video game project, refining core systems like combat and AI in Unreal Engine while collaborating with designers and directors.
Craft single-player and co-op levels for upcoming first- and third-person shooters at Gearbox, taking designs from paper concept through to shipped product in Unreal Engine, while collaborating with artists, writers, and engineers and mentoring junior level designers.
Lead the design and development of high-performance, scalable UI systems for a AAA multiplayer game using Unreal Engine 5, while mentoring a team of UI engineers and ensuring cross-platform compatibility.
Lead game designer shaping major gameplay pillars for a live-service multiplayer title, managing cross-functional teams, and ensuring cohesive execution across design, art, and engineering.
Designs and implements complex AI systems and behaviors for NPCs in AAA games using Unreal Engine, ensuring engaging combat and non-combat experiences.
Designs and polishes complex in-game missions for AAA titles, scripting in Blueprint and guiding teams to align with creative vision.
Senior Interaction Designer at Agile Resources AB in Södertälje, Sweden, designing user-centered HMI and ADAS interfaces for future vehicles — prototyping in Figma, running user tests, and collaborating with cross-functional teams in a Lean Agile environment. Android Automotive experience is a plus.
Oversees nuclear reactor design processes, ensuring compliance with regulations and standards while leading engineering teams, contractors, and suppliers to maintain traceability, verification, and change control for advanced nuclear energy projects.
About the Team OpenAI’s mission is to ensure that general-purpose artificial intelligence benefits all of humanity. The Codex team plays a key role in this by changing how software gets built and who can build it. The…
About the Team OpenAI’s mission is to ensure that general-purpose artificial intelligence benefits all of humanity. The Design Systems team creates the foundations that help teams across OpenAI build coherent,…
Application Engineer 4 (UI) developing, testing, deploying, and sustaining web-based single-page application dashboards in Angular 14+/TypeScript that consume ReST endpoints and visualize data, supporting a security automation initiative at a client site in Linthicum Heights, MD. Requires an active TS/SCI clearance with polygraph and UI technical leadership experience.
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