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Create stylized 2D environment art and textures for a mobile game, translating concepts into assets used by the 3D team.
Build and maintain UI for EA SPORTS UFC games using scripting languages like Actionscript/LUA and C++, ensuring responsive and immersive gameplay.
Design and execute firmware validation tests for Fanatec’s sim-racing hardware and software, automate test frameworks, and ensure system stability across the ecosystem.
Entry-level role defining embedded software tools and developer experiences for connected devices in automotive, IoT, and industrial markets, collaborating with engineers and business teams.
Leads the design vision for game projects, setting creative direction, refining workflows, and mentoring teams to deliver immersive AAA gaming experiences.
Design and implement AI-driven character animations for the Far Cry franchise, blending motion capture with procedural techniques to enhance gameplay fluidity.
Leads NPC animation design and implementation for Ubisoft’s *Far Cry* franchise, crafting lifelike character movements and interactions using motion capture, rigging, and game engine tools like Maya and Unreal Engine.
Develops and maintains in-house tools to improve game development quality and efficiency for Ubisoft Montreal’s production pipeline.
Analyzes player behavior and monetization data for free-to-play mobile games using SQL, statistics, and A/B testing to optimize retention and revenue.
Senior Java developer building backend systems for casino-gaming platforms using Spring Boot, REST APIs, and microservices.
Builds web apps that combine JavaScript front-ends with interactive 3D visualization and backend services for immersive digital products.
Senior Full Stack Engineer building immersive 3D web apps with front-end, back-end, and real-time visualization for interactive digital products.
Lead frontend architecture for high-performance gaming web apps using React, TypeScript, and Next.js, optimizing Core Web Vitals and scaling CMS solutions for millions of players.
Designs and implements engaging story-driven missions and game systems for an open-world Unreal Engine 5 title, blending narrative with action gameplay.
Lead the design of an open-world game, shaping its systems, content, and narrative while directing a multi-disciplinary team to create immersive exploration and dynamic gameplay.
Designs and implements cinematic sequences in Unreal Engine 5, blending authored content with open-world systems to create seamless narrative moments and scripted set pieces.
Lead the design of story missions and single-player campaigns for an open-world game, collaborating with narrative and multi-disciplinary teams to craft engaging gameplay experiences.
You’ll empower game developers to integrate Xsolla’s commerce tools by leading workshops, creating guides, and building demo projects that showcase clean, scalable integrations.
Acts as Xsolla’s public face in the game-dev world, creating technical content, speaking at events, and building community trust to drive adoption of Xsolla’s commerce tools for game developers.
Leads Xsolla’s Developer Relations team in Moscow, mentoring evangelists and driving high-impact game-developer integrations through community engagement and technical advocacy.
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