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Senior software engineer designing, building, and maintaining mission-critical systems for PlayStation hardware manufacturing, focusing on high availability, security, and global deployment.
3D Artist at PlayStation Studios Team ASOBI (onsite, Tokyo) creating high-quality characters, props, textures, and environments for games. Day-to-day work involves modeling in Maya/ZBrush and texturing in Substance Painter/Designer while collaborating with other game development disciplines; all experience levels welcome.
Designs creative gameplay mechanics and levels for PlayStation games using a Maya-based editor; collaborates with cross-functional teams and learns game development skills under mentorship.
Builds and deploys AI-powered services like LLM workflows, RAG pipelines, and agentic systems to improve PlayStation’s digital commerce and player-facing products using Python/Java and AWS.
Entry-level tester for PlayStation’s baseball game, identifying and documenting bugs while leveraging baseball expertise to refine gameplay and user experience.
Build and maintain scalable data pipelines and processing components for PlayStation analytics, using SQL, Python, PySpark, and cloud platforms like Databricks and Snowflake.
Staff Product Manager leading analytics, experimentation, and CLV/LTV modelling strategy for AI/ML products at PlayStation, partnering across data science, engineering, and business teams to ship production-grade solutions.
Data scientist at Sony’s PlayStation unit analyzes payment, subscription, and commerce data to optimize player experiences and business outcomes using SQL, Python, and ML.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand.…
Lead Systems Engineer on Sony Interactive Entertainment's Studio IT team, serving as the senior technical authority for production infrastructure: Linux/Windows servers, enterprise hardware, storage (Ceph, NFS, SAN), virtualization, and high-availability systems. The role leads and mentors systems administrators, owns monitoring strategy, and acts as technical lead during infrastructure incidents.
Analyzes PlayStation’s global payment data to optimize transaction approvals, reduce fraud, and improve customer experience using SQL, Tableau, and Snowflake.
QA Automation Engineer designing and executing test strategies for AEM-based web applications (PlayStation.com), using Java, Selenium, Cucumber, and CI/CD pipelines with Jenkins/Maven.
Build and maintain automated test frameworks for PlayStation’s UI, services, and runtime systems to ensure high-quality gaming experiences.
Build and maintain analytics-ready data models using dbt and Snowflake to power PlayStation’s global partner platform, ensuring trusted, scalable datasets for data-driven decisions.
Lead A/B testing and causal inference for PlayStation's PS4-to-PS5 migration and growth marketing initiatives, using SQL and Python to design experiments and communicate insights to cross-functional teams.
Leads firmware architecture and development for PlayStation peripherals, focusing on low-latency RF/wireless systems and embedded C/C++ solutions from concept to mass production.
Lead a multidisciplinary ML and research team in the Visual Computing Group to build and integrate neural-assisted game rendering and streaming technologies using C++, Python, and ML frameworks.
Product analytics role on the PlayStation platform, partnering with feature teams on KPI design, A/B testing, data exploration, and dashboard creation using SQL, Python/R, and BI tools.
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