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Design, implement, and iterate on combat mechanics and systems for an unpublished R&D game at Riot Games, using Unreal Engine and collaborating with cross-functional teams in Shanghai.
Leads monetization and growth strategy for *Fight for the Golden Spatula*, designing in-game systems, collaborating with devs/publishers, and analyzing player data to optimize experiences in this live-service autobattler game.
Leads a team of data engineers to build scalable pipelines and models that power gameplay insights and decisions for the VALORANT game, using cloud platforms and big-data tools.
Lead release QA, platform certification, and compliance testing for Wild Rift, collaborating across teams to define testing standards, coordinate external vendors, and ensure seamless player experiences on mobile and console platforms.
Build and maintain custom engine technologies and tooling for League of Legends gameplay using C++.
Build and maintain client SDKs and Unreal Engine plugins used by millions of players across Riot’s games, enabling social, commerce, and identity features.
Senior Software Engineer on the Tech Foundations team building and operating scalable backend microservices for Riot Games in Shanghai, focusing on China-specific requirements across multiple languages and cloud platforms.
Maintain and improve VALORANT's core build and release pipelines (Jenkins, Unreal Engine) to deliver game content globally to players.
Leads cross-functional teams to deliver Riot Games’ publishing platform projects, integrating games with platform products while aligning development teams with strategic goals. Uses Agile/Scrum methodologies to coordinate complex programs, manage risks, and ensure on-time launches.
Contract gameplay software engineer on an unpublished R&D game at Riot Games in Guangzhou, developing and optimizing UE5 client features in C++ and collaborating cross-functionally with designers, artists, and server teams.
Gameplay software engineer on an unpublished R&D game at Riot Games' Shanghai office, building gameplay features in C++/C# and collaborating closely with designers and artists.
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational…
Develop and maintain server-side game service modules for an unpublished R&D product at Riot Games, working on high-concurrency distributed systems in C++, Java, or Golang.
Develops and maintains backend game services (e.g., user data, combat logic) for Riot’s titles, optimizing performance, debugging issues, and collaborating cross-functionally to deliver player experiences.
Lead game design for an unpublished R&D title at Riot Games in Guangzhou — architecting core economy, social, and combat systems, managing the design team, and driving cross-functional execution from vision to delivery.
Architect and scale ML infrastructure for game AI systems, focusing on model serving, orchestration, and deployment workflows to move models from experimentation to production reliably.
Staff Software Engineer designs and implements automation and build systems for an unreleased Riot MMO in Sydney, using C/C++ and Unreal Engine to optimize pipelines and workflows.
Lead console game development for an unreleased Riot title, optimizing performance, integrating platform features, and ensuring certification compliance while mentoring engineers.
Staff Software Engineer leading the design, development, and operation of VALORANT's global services platform, collaborating with Tencent on cross-region delivery, using C#/Java/Golang for large-scale backend game services.
Builds and improves developer tools and workflows for VALORANT’s game creators using Unreal Engine and C++, leveraging AI to speed up development while ensuring quality.
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