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Designs and prototypes hybrid-casual puzzle games, iterating on core mechanics, progression, and LiveOps systems from day one.
Designs and prototypes hybrid-casual puzzle games, iterating on core mechanics, progression systems, and LiveOps features from scratch.
Build and test AI-assisted mobile game prototypes, iterating on features and systems to validate design choices before full production.
QA engineer testing mobile games, validating ad integrations and monetization features across iOS and Android.
Build and validate Tripledot’s experimentation platform by writing Python prototypes, running A/B tests, and ensuring accurate statistical analyses for mobile games.
Develops and optimizes ad monetization strategies for mobile games, managing ad setups, partnerships, and KPIs to maximize revenue across a portfolio of titles.
As a Market Intelligence Analyst at Lion Studios, you identify mobile games market opportunities by tracking competitors, analyzing trends, and creating actionable recommendations for the product pipeline and growth strategy, working closely with partner studios and cross-functional teams.
Game Designer at Lion Studios (Berlin) collaborates with Turkish dev teams to design, iterate, and optimize casual puzzle games. Focuses on gameplay loops, monetization, and data-driven improvements for retention.
The Product Manager will drive live operations, product strategy, and roadmaps for mobile puzzle games at Lion Studios. They will work cross-functionally to optimize engagement and revenue while supporting the development of new titles.
The Engineering Product Manager acts as a bridge between engineering and game product teams, managing the roadmap and backlog for internal engineering platforms. The role requires technical proficiency in areas like Unity, cloud infrastructure, and APIs to translate business needs into functional requirements.
Own ad monetisation strategy for mobile games, building/optimizing ad waterfalls, managing setups, and conducting A/B tests. Core technologies: MAX mediation platform, Looker (preferred).
DevOps & IT Operations Engineer focused on CI/CD pipelines, Infrastructure as Code, cloud infrastructure (AWS & GCP), and local IT support for a mobile games studio in Jakarta.
The Ad Monetisation Analyst will manage and optimize ad strategies for a portfolio of mobile games, including waterfall management, A/B testing, and partner relations. The role requires expertise in the MAX mediation platform and strong analytical skills to drive revenue growth.
The Engineering Product Manager acts as a bridge between engineering and game product teams to manage internal engineering roadmaps and tools. The role requires technical proficiency in areas like Unity, APIs, and cloud infrastructure to translate technical requirements into business value.
The Engineering Product Manager acts as a bridge between engineering and game product teams to manage internal engineering roadmaps and tools. The role involves gathering requirements, defining product specifications, and facilitating cross-functional communication to support mobile game development.
The Engineering Product Manager acts as a bridge between engineering and game product teams to manage internal engineering roadmaps and platforms. The role involves gathering requirements, maintaining backlogs, and facilitating communication across technical and non-technical stakeholders in a mobile gaming environment.
The Engineering Product Manager acts as a bridge between engineering and game product teams, managing the backlog and roadmaps for internal engineering platforms. The role requires technical proficiency in areas like Unity, APIs, and cloud infrastructure to translate technical needs into business value.
The Senior Ad Monetisation Analyst will manage and optimize ad monetization strategies for a portfolio of mobile games, including waterfall management, A/B testing, and partner relations. The role requires expertise in the MAX mediation platform and strong analytical skills to drive revenue growth.
The Ad Monetisation Analyst will manage and optimize ad revenue strategies for a portfolio of mobile games, including waterfall management and A/B testing. The role involves collaborating with product and growth teams while utilizing tools like MAX mediation and Looker to drive performance.
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