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Game Designer (Middle/Senior)
Designs gameplay mechanics, levels, combat and systems for Gameloft Saigon's titles (e.g. Asphalt, Dungeons & Dragons), writing design docs, prototyping and balancing game economy with artists, programmers and producers. Needs solid game design knowledge and confidence in an engine like Unity or Unreal.
Senior Product Manager (Pleos Connect)
Manages the end-to-end development and deployment of an in-vehicle infotainment OS and SDK platform, coordinating teams to ensure timely vehicle integration.
Customer Success Manager
Hilti Fieldwire, Inc.'s affiliate is hiring. This position is an opportunity to join the Hilti, Inc. team. The candidate selected for this position will be a Hilti, Inc. team member. If interested, please complete our…
Construction Success Manager
Wie we zoeken We zijn op zoek naar bouwprofessionals, zowel op locatie als kantoor, met ervaring in het gebruik van software voor het plannen en beheren van bouwprojecten. Onze ideale kandidaat is proactief,…
Human Factors Engineer
We’re on a mission to make the skies safe and accessible for everyone. Our technology gives pilots greater control by simplifying the management of any aircraft during standard flight operations, inclement weather, and…
Junior Game Developer
Fully remote, 12-month US DOL-registered Junior Game Developer apprenticeship at RealityJam, contributing gameplay code, 3D assets, and tech art in Unity and Blender to the MMO 5th Dimension. Pays $20/hr rising to $21.25/hr for 22.5 hrs/week (Mon–Wed), with a path to a permanent role.
Concept Artist- Remote- Brazil / Europe
Pazu Games, a kids' mobile games studio, is hiring a concept artist focused on environment design to handle end-to-end concept creation for game levels — ideation, perspective-accurate sketching, and full rendering — primarily in Photoshop. The role is remote for candidates based in Brazil or Europe (in-office/hybrid also possible).
Software Engineer (Party Cell)
Develops motion-based family fitness games using Unity/C# for Nex’s hybrid San Jose office, focusing on gamified experiences and cross-functional collaboration.
Senior Data Engineer
Senior hands-on data engineer at Sony Interactive Entertainment (PlayStation) in London, designing, building and operating batch and near-real-time data pipelines and curated player data products on AWS, Snowflake, dbt and Python/PySpark to power analytics, automation and AI use cases across player data domains.
Security Data Engineer — Snowflake & AI-Ready Pipelines
Data analytics engineering role at Sony Interactive Entertainment in the UK: design and operate the data foundations for security and business analytics, building ingestion pipelines, Snowflake models, automation, and AI-ready data patterns that power reporting for global stakeholders.
2D Animator Slot Games Talent Pool
RecruitPro is building a talent pool of 2D animators (junior to senior) to match with partner game studios, including real-money slot game teams. Animators work remote/hybrid creating rigging and motion for game art with tools like Spine 2D, After Effects, and DragonBones, integrating into engines such as Unity, Unreal, and Pixi.js.
Sr. Computer Vision Engineer
At OpenSpace, we’re redefining how the world’s most complex projects are built. Our AI-powered Visual Intelligence Platform uses computer vision and spatial AI to give construction teams a real-time view of what’s…
Presentation Design Intern [Spring 2027]
A 12-week paid remote internship (Feb 1 – Apr 23, 2027) at game studio Crystal Dynamics, implementing existing animation content in Unreal Engine for AAA game scenes — selecting animations, setting up in-engine scenes, and reviewing playback with mentorship from experienced artists. First week is onsite in San Carlos, CA for onboarding.
Presentation Animator Intern [Spring 2027]
Remote 12-week Spring 2027 internship at game studio Crystal Dynamics: select and implement existing animations in Unreal Engine for in-game scenes and presentations on AAA projects. Full-time (40 hrs/wk), paid $20–23/hr, with the first week onsite in San Carlos, CA; open to 2026 graduates in art/game-related fields.
Intermediate Cloud & Systems Engineer
Intermediate systems/DevOps engineer at indie game studio Kano: run and modernize the AWS infrastructure (EC2, ECS, Lambda) behind live games plus internal company IT, with a heavy focus on AI-assisted automation, infrastructure-as-code (Terraform), databases, monitoring, and on-call. Remote, but restricted to applicants living in British Columbia.
