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AI Engineer (Low Code)
Are you passionate about AI? 🤖 At Satori Analytics, our ambition is to change the world one algorithm at a time. We help global brands make better sense of their data. Our work spans the full data lifecycle, from…
Character Designer - Feature
Designs the look, feel, personality, and appeal of characters for Sony Pictures Animation's feature films, producing poses, expressions, and turnarounds in Photoshop while collaborating with the Production Designer and Art Director. Union-covered, on-site role in Los Angeles paying $53.37–$90.00/hour.
Data Analyst
Nexon America, the US arm of game publisher Nexon, seeks a Data Analyst to mine and analyze player and web usage data, build interactive Tableau visualizations, and present insights that improve the in-game user experience. Core tools: SQL, Tableau, and Excel, with R/Python and Google Analytics preferred. Hybrid role in El Segundo, CA (2-3 days in office).
Lead Data Engineer, Platform & Analytics
Lead Data Engineer on Sony Interactive Entertainment's Data Platform team in London, ingesting and processing high-volume game analytics data, owning pipeline components, and building integrations with in-game maps and video tooling while shaping the future of analytics for PlayStation games.
Lead Data Engineer – Hybrid Data Platform
Lead Data Engineer on PlayStation's data platform (Sony Interactive Entertainment), owning high-volume data pipelines, scaling the platform, and setting technical direction for analytics across PlayStation games. Work involves game analytics, BI tool integration, and improving data quality, observability, and tooling in a hybrid London setup.
Data engineer in gaming
Data engineer on Sony Interactive Entertainment's (PlayStation) studio data team in London: owns and improves high-throughput streaming/batch data pipelines, builds supporting services (e.g. in-game maps and video tooling integrations), and connects the data collection platform with BI tools. Core stack: Go/Python and AWS analytics services.
Lead Data Engineer
Lead Data Engineer at Sony Interactive Entertainment (PlayStation Studios) in London, owning and scaling high-volume data pipelines and supporting services for game analytics. Core stack is Go/Python with AWS data services (S3, Redshift, Kinesis, Athena, Glue), plus BI integration to enable studio self-service.
Lead Data Engineer
Lead Data Engineer on PlayStation Studios' Data Platform team: builds and scales high-volume streaming/batch data pipelines and supporting services for game analytics across the game development lifecycle, using Go or Python, AWS data services (S3, Redshift, Kinesis, Athena, Glue) and BI integrations. Hybrid, mostly remote from London.
Senior UI Programmer - Real-Time Game Interfaces
Senior UI Programmer at Ubisoft Montréal who designs, builds, and optimizes in-game interface systems (menus, HUDs, presentations) in C++, collaborating with designers and artists while maintaining and debugging the underlying UI framework, with bonus experience in Unreal Engine 5 tooling like Slate, UMG, and MVVM.
Senior Outsourcing Prop Concept Artist (Contract)
Contract senior concept artist at ArenaNet reviewing outsourced prop concept art for Guild Wars 3: translating design briefs into vendor art briefs, giving actionable feedback to external art partners, and prepping assets for the pipeline. Core tool is Adobe Photoshop; Maya, ZBrush, and Substance Painter are pluses.
Senior Outsourcing Character Concept Artist (Contract)
Contract role at ArenaNet supporting Guild Wars 3: reviews character concept art from external vendors, gives actionable feedback aligned to the artistic vision, edits files for integration, and manages vendor communications and asset documentation. Core tool is Adobe Photoshop, with Maya, ZBrush, and Substance Painter as pluses.
Staff Machine Learning Engineer – (ADAS/Autonomous Driving)
Leads the integration and deployment of advanced perception models into production ADAS and autonomous driving systems, optimizing performance on automotive-grade hardware using C++, Python, CUDA, and TensorRT.
Staff Software Engineer, Console - Unpublished R&D Product
Lead console game development for an unreleased Riot title, optimizing performance, integrating platform features, and ensuring certification compliance while mentoring engineers.
Senior Systems Designer, Monetization
Owns monetization design for AGBO's unannounced game: designing the in-game store, bundles, offers, and seasonal battle-pass tracks, implementing store content via Unreal Engine data tables/assets, and using SQL, dashboards, and A/B tests to track KPIs like conversion and LTV. On-site role based in Raleigh, NC.