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Creates stylized 3D environments for a mobile anime-style collection RPG using 3ds Max and Unity pipelines.
Creates anime-style character concept art and illustrations for a mobile collectible RPG, translating game lore into appealing designs for NPCs, monsters, and original IP.
Designs combat mechanics and balances for a mobile anime-style sub-culture RPG collection game, collaborating with cross-functional teams to create engaging gameplay experiences.
Creates environment concept art and illustrations for a new mobile anime-style RPG, focusing on world-building, character designs, and 3D pipeline support using tools like Blender. Requires deep understanding of sub-culture aesthetics and Japanese animation styles.
Build and operate a new HTTP-based mobile game server using Go, Kubernetes, and Terraform for a stylized anime-style mobile RPG.
Create 2D animations for mobile collectible RPG characters using Spine, ensuring expressive and appealing visuals for anime-style gameplay.
우리 팀(프로젝트)을 소개합니다. 저희는 누적매출 5,000억 이상 달성한 모바일 게임을 운영해 온 숙련된 팀입니다. 지금은 크래프톤의 룬샷게임즈에서 새로운 게임을 만들기 위해 소중한 동료를 찾고 있습니다. 아름다운 판타지 세계와 매력적인 캐릭터 서사를 중심으로 한 모바일 RPG 도트 기반 캐릭터와 입체적인 배경 연출을 결합한 개성 있는 2.5D 비주얼의 게임 동료를 만나고 공간을…
Senior Combat/Balance Designer for a mobile RPG featuring turn-based auto-battle systems at Loonshot Games (Krafton subsidiary). Responsible for designing combat mechanics, character skills, growth elements, and balancing.
『Hi-Fi RUSH』を生んだTango Gameworksスタジオは、2024年にKRAFTONに合流、新たな一歩を踏み出しました。 私たちの強み 『新規タイトルの創出と拡大』 新規タイトルの企画・開発、そしてそのシリーズ展開をこれまで以上に私たちのビジネスモデルの柱として位置づけています。 『ゲーム作りに集中できる環境』…
Global Business PM at OmniCraft Labs to bridge development studios and publishers, drive IP expansion and media mix strategy, and manage Live-Ops for game projects — from pre-launch marketing through monetization. Works onsite in Seoul with global gaming platforms.
Senior Backend Engineer at a fast-growing action RPG studio; designs and owns scalable C# services on Azure for game servers, matchmaking, economy, and telemetry under peak traffic.
Frontend Engineer building mobile-first UPI payment interfaces (P2P, P2M, QR, Autopay) using React/React Native/Flutter and TypeScript, handling real-time payment states and integrating with backend transaction and wallet APIs.
** MUST BE LEGALLY ABLE TO WORK IN CANADA AND BE BASED IN THE PROVINCE OF QUEBEC ** English below. Contribuez à façonner l'avenir de Krafton Montréal. Chez Krafton Montréal, nous développons Project Windless , un…
Software Architect designing and building scalable, high-performance mobile applications at Krafton, with hands-on architecture work across mobile and broader system design.
A Publishing QA Specialist ensures high-quality game releases by designing test plans, executing QA tasks, and collaborating with cross-functional teams to identify and resolve issues in game development (mobile/Android/iOS).
Lead the UX architecture, design system, and visual identity for a gaming-focused commerce and payments product, blending fintech trust patterns with gamer-native experiences.
Builds and ships frontend features and SDKs for a game company, focusing on media pipelines, real-time streaming, and WebRTC.
The Product Manager will lead feature strategy, roadmap development, and live operations for BGMI, balancing product management with production responsibilities. This role involves collaborating with cross-functional teams to drive user growth, retention, and monetization within the Indian mobile gaming market.
Design, write, and script narrative content and DLCs for the grand strategy game Victoria 3, using in-house scripting and historical research to bring the 19th-century world to life.
The UI Software Engineer will develop and optimize core UI systems for the Battlefield franchise using C++ within the Frostbite engine. The role focuses on improving runtime performance, CPU and memory efficiency, and system maintainability.
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