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[HN, Garena] Cộng tác viên Business Analyst
At Garena in Hanoi, a Business Analyst collaborator drafts clear web feature specs, uses AI tools to build UI mockups, gathers requirements from game teams, tracks project progress, and QA-tests websites before UAT. Core tools: spec writing, Figma, and AI-assisted mockup tools.
Senior Publishing Product Manager
Senior Publishing Product Manager at Kabam who identifies new free-to-play game opportunities and drives both internal and external publishing projects from discovery through launch — market and competitive research, business cases, go-to-market planning, and cross-functional execution. Full-time, on-site 5 days a week at the Downtown Vancouver studio.
Game Developer (Unity, C#, OOP)
Unity (C#) developer building casual/puzzle mobile games at Funtom Games in Hanoi: implements gameplay features end-to-end (logic, in-game UI, animation, VFX), optimizes performance/memory/build size for Android/iOS, integrates ad/analytics/IAP SDKs, builds internal Unity Editor tools, and ships releases to App Store/Google Play.
[Junior–Middle] 2D Game Artist (Photoshop/ Illustrator)
Junior-to-mid 2D Game Artist at Funtom Games in Hanoi, designing and polishing 2D assets (characters, backgrounds, icons, UI) for casual/puzzle mobile games in Photoshop/Illustrator, plus marketing and store visuals, delivering to engine export standards (Unity/Cocos).
Technical Designer
Technical Designer at Offworld Industries (the studio behind Squad) in New Westminster, BC. The role bridges designers and engineers: prototyping and implementing gameplay features and systems in Unreal Engine 5 with Blueprints, debugging and optimizing game logic, and maintaining technical design docs for large-scale multiplayer shooters. Hybrid: 3 days/week in office.
3D Animator (Mobile Game)
On-site 3D Animator at IGG Canada's Vancouver studio, creating real-time character and gameplay animations in Maya and Unity for a 3D simulation mobile game. Day-to-day involves animating characters and cutscenes, rigging assets with proprietary tools, and collaborating with the lead animator and cross-discipline teams.
Senior Software Engineer Python TypeScript AI
Senior Software Engineer role at a global games software house in Manchester (with WFH options), building and enhancing AI-powered products used by ~700,000 live users. Day to day involves developing scalable applications with strong Python and TypeScript skills; salary up to £80,000.
Production Engineer
Designs and scales robotics for on-site construction, moving prototypes to high-volume manufacturing while improving reliability and serviceability.
Senior Backend Engineer: AI-Driven Real-Time Gaming
Senior Backend Engineer at Punt in Vancouver, designing, building, and scaling a social gaming platform. Day to day involves solving complex problems, architecting APIs, and managing backend systems using Laravel/PHP, with an emphasis on performance, reliability, and collaboration.