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Lead the design and optimization of Mistplay's rewards economy by building real-time ML systems—contextual bandits, RL frameworks, predictive models—using Python, PyTorch, and SQL to personalize reward distribution for mobile gamers.
Builds and maintains the LLM infrastructure platform to handle 37+ AI models, ensuring reliability, cost efficiency, and low latency for 60k+ daily users and 30B+ monthly tokens. Focuses on provider reliability, caching, routing, and monitoring—no model training or inference ownership.
Senior DevOps Engineer building agentic automation for live-service game infrastructure on AWS, using IaC (Terraform/CDK), containers (Docker/Kubernetes/ECS), CI/CD, and observability tooling to modernize operations for long-running online games.
Designs and builds scalable cloud-based RESTful services for GeForce NOW, focusing on low-latency, high-availability systems to stream games globally. Core tech: Go/Java, AWS, Terraform/CDK, distributed systems.
Designs and implements accessibility features for video games to ensure inclusive gameplay, working with Ubisoft’s global teams to enhance player experience across franchises like Assassin’s Creed and Rainbow Six.
Designs inclusive gaming experiences by applying accessibility standards (WCAG 2.1 AA) to Ubisoft’s games, ensuring usability for players with disabilities while maintaining UX/UI quality.
Data Analyst for Marvel Strike Force analyzes player behavior, designs tracking systems, and creates reports to improve game engagement, retention, and monetization using SQL, Python, and AI tools.
At Zone 5 Technologies, we're redefining what's possible in unmanned aircraft systems. Our team of engineers and innovators is developing cutting-edge autonomous solutions that push the boundaries of UAS…
Senior Designer at Ghost Story Games to lead core gameplay systems and level design for a narrative-driven immersive sim, using Unreal Engine 4.
Senior Software Engineer building enterprise platforms on AWS that power the creation and production of Magic: The Gathering, D&D, and Duel Masters, using C#/.NET/Java/Go, containerized services (Docker/ECS/EKS), and AI-assisted development workflows.
Senior Designer at Ghost Story Games (Take-Two) working on the narrative-driven game Judas, owning core gameplay systems like player mechanics, world simulation, and AI while leading interdisciplinary teams using Unreal Engine and Perforce.
Data Scientist at Avride designs and evaluates metrics for autonomous vehicle safety and performance using Python, SQL, and statistical methods, analyzing real-world and simulated driving data.
Develops C++ motion planning algorithms for autonomous vehicles, focusing on trajectory generation and real-time decision-making in dynamic environments.
Lead a team of data scientists analyzing autonomous driving performance using simulation, real-world data, and statistical methods to guide safety and launch readiness decisions.
Designs and deploys deep learning models for autonomous vehicles and delivery robots, using CNNs, Transformers, and MLLMs to improve navigation and safety.
Builds and scales the ML compute platform for autonomous driving, focusing on Kubernetes-based orchestration, distributed training, and resource governance using tools like Argo Workflows and Ray.
Analyzes safety-critical events from real and simulated autonomous vehicle drives, classifies them using internal frameworks, and turns findings into actionable insights for engineering and product teams.
Senior C++ engineer building and optimizing simulation infrastructure for autonomous driving systems, using distributed compute and high-performance C++ to enable large-scale testing and validation.
Senior Frontend Engineer builds real-time React/TypeScript interfaces for controlling autonomous vehicles and robots, integrating live video, maps, and low-latency controls.
Senior engineer builds and maintains the core pipeline framework for a self-driving vehicle platform, focusing on reliability, performance, and safety in C++ while collaborating with autonomy teams.
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