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🌊 Who are we? We're a smart hydration company rebuilding an industry that still runs on sugar water and single-use packaging. Filtered water, functional flavors, zero bottles. Still, sparkling, cold, and hot. All…
Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process. Your daily tasks: Creating character and object animations for AAA…
We’re looking for a Senior VFX Artist to join the CD PROJEKT RED team dedicated to crafting the studio’s first-ever original IP and video game, codenamed Project Hadar. We believe the universe we are creating is one…
Remote designer role (Philippines-based, working US hours for a US event production client): build photorealistic 3D visualisations and production-ready CAD drawings — event layouts, site plans, fabrication details, BOMs — for live events, staging, and custom builds. Core tools span SketchUp/Vectorworks/AutoCAD-class 3D and CAD platforms plus renderers like V-Ray.
Motorica is at a breakthrough moment We are changing how games are animated. By combining proprietary motion capture data with state-of-the-art diffusion models, we let studios generate AAA-quality character animation…
Learning & Development Manager | Columbia Hospitality The Learning and Development Manager is an experienced learning professional responsible for leading the delivery and continuous improvement of key learning and…
Salary: ₱25,000 – ₱30,000 per month About the role Technical Artists act as the bridge between art and engineering, defining and optimizing the asset pipeline, creating custom shaders, and building the tools necessary…
Primary focus Create precise models of customer products within the agreed time frame, based on technical drawings or the actual products Create Photo realistic renders Optimize digital files before sending it to…
POSITION SUMMARY The Instructional Designer for Vertiv’s High-Density Cooling Training division will develop and deliver engaging, impactful learning materials to support technical training in high-performance cooling…
Senior Technical Animator at Behaviour Interactive in Montreal, defining animation and character integration for a AAA sci-fi FPS in Unreal Engine. Day to day: building and maintaining bipedal/mechanical character rigs, setting up DCC-to-engine animation pipelines, implementing in-engine animation systems, and debugging animation bugs. Core tools: Maya, Blender, Unreal Engine, Control Rig.
Senior Technical Animator in Montreal building the technical animation foundations for a AAA sci-fi FPS in Unreal Engine: creating and maintaining character rigs (bipedal, non-bipedal, mechanical), setting up DCC-to-engine pipelines, implementing in-engine animation systems, and debugging animation bugs. Core tools are Maya, Blender, and Unreal Engine (Control Rig, Motion Matching).
Analytics Engineer at Maya, a Philippine fintech (payments and digital banking), working on anti-fraud data products: designing and maintaining feature stores, ETL pipelines, data marts, and CI/CD microservices that support data scientists building statistical and machine-learning models.
Analytics Engineer at Maya Philippines who designs, builds, and maintains data products such as feature stores, pipelines, and data marts. Works with data scientists to prepare training and real-time feature data, builds CI/CD pipelines, and ensures data quality, SLAs, and documented architecture.
People & Culture Coordinator | Salish Lodge & Spa The People & Culture Coordinator plays a key role in supporting all administrative functions of the People & Culture department while providing stellar…
Job Description Job Description At Boeing, we innovate and collaborate to make the world a better place. We’re committed to fostering an environment for every teammate that’s welcoming, respectful and inclusive, with…
Lead a team of technical artists at Epic Games building visually compelling, performant game worlds for its Disney collaboration: profiling and optimizing content, developing world-building tools and workflows, and mentoring artists. Requires shipped-title technical art experience and scripting skills (Python, C#, or C++) in engines like Unreal.
A hands-on leadership role at Epic Games leading a small Technical Art team building performant game worlds for a Disney collaboration. The role blends mentoring and coordination with day-to-day optimization work (geometry, materials, lighting, VFX) and tool development, primarily in Unreal Engine with Python/C#/C++ scripting.
About the Role IllFonic is seeking an Art & Animation Director to oversee the artistic direction, visual quality, and multidisciplinary art and animation teams for an exciting new title. In this role, you will lead…