Design and build the distributed systems behind EVE Online's single-shard MMO simulation in Reykjavík — partitioning load across nodes, keeping state consistent under partial failure, and tuning millisecond-latency messaging. Expect hands-on work with systems languages (Go, C++, Rust, Java, Python), AWS/Azure, Kubernetes, and observability tooling like OpenTelemetry, Grafana, and Prometheus.
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