5,095 Gaming jobs
Open tech roles at companies in game development.

Senior Character Artist
Senior Character Artist on Epic Games' Fortnite team, creating top-quality characters for gameplay, cinematics, and marketing, including celebrity likenesses and alternate hero skins. Day to day involves designing and 3D-prototyping characters with the Art Director's direction, using Unreal Engine and strong drawing, anatomy, and color-theory skills.

Senior Character Artist
Senior Character Artist on Fortnite at Epic Games: creates top-quality characters for gameplay, cinematics, and marketing, including celebrity likenesses, collaborating with art directors and design teams. Requires strong 3D prototyping, drawing/anatomy skills, color theory, and Unreal Engine experience.
Senior Commerce Product Manager
Senior Product Manager shaping KRAFTON's Commerce Platform — defining strategy, roadmap, and lifecycle for payment and wallet products that let players purchase games and digital content. Day-to-day spans problem discovery, cross-functional execution with engineering, finance, legal, and global payment partners, and data-driven iteration; requires 8+ years PM experience and Korean/English proficie
ゲームテスター/プログラマー(ゲーム・アミューズメント系)
Entry-level game tester: play smartphone games, apps and systems to hunt bugs (e.g., login bonuses not granting) and log results in a test-management tool. No experience needed — ~1 month of training plus CCNA certification support. Work is at client project sites around Tokyo/Kanto (many projects 50%+ remote), monthly pay with certification allowances.
Senior Software Development Engineer
Senior Software Engineer building enterprise platforms on AWS that power the creation and production of Magic: The Gathering, D&D, and Duel Masters, using C#/.NET/Java/Go, containerized services (Docker/ECS/EKS), and AI-assisted development workflows.
Construction Success Manager
Hilti Fieldwire, Inc.'s affiliate is hiring. This position is an opportunity to join the Hilti, Inc. team. The candidate selected for this position will be a Hilti, Inc. team member. If interested, please complete our…
Senior Full Stack Engineer II
Senior Full Stack Engineer building and maintaining digital experiences for iconic gaming brands like Magic: The Gathering and Dungeons & Dragons using Vue/React, TypeScript, GraphQL, C#/.NET, Node.js, and cloud services.
Product Manager, Product Growth
Product Manager for creator-ecosystem growth at a consumer gaming platform: owns the creator journey from first visit to first published game, running experiments and A/B tests, building prototypes, and analyzing user behavior (SQL, Python) to improve acquisition and retention. On-site in California; $165k-$250k; no visa sponsorship.
Software Engineer - League of Legends
Full-stack software engineer on Riot Games' League of Legends Purchase Points team in Dublin, building tools, services, and pipelines to configure, validate, test, schedule, and ship live game content (Store, Battle Pass, Loot). Core stack includes Python and C++, with on-call rotation.



Principal Software Engineer, Engine Tools
Principal engineer designing core C++ data structures and frameworks for Roblox’s game engine, ensuring high performance across all supported devices.

Web Designer
Web Designer creating websites, landing pages, and marketing campaigns for Overwolf's gaming ecosystem, engaging millions of gamers worldwide. Uses Figma, Photoshop, and After Effects to produce creative concepts for AAA gaming product launches and brand campaigns.
Contract Software Development Engineer in Test - Subscription Platform
Contract SDET II building and owning test automation for PlayStation's subscription and streaming platform, spanning backend APIs, web, native mobile, consoles, and connected devices, with tests integrated into CI/CD. Stack mentions Python/JavaScript/TypeScript or Swift, frameworks like Appium/Selenium/XCUITest, and Jenkins/GitHub Actions, Docker, Kubernetes.
3D Animator
A 3D Animator at SuperPlay creates character, creature, UI, and intro animations for its casual mobile games (e.g., Dice Dreams, Disney Solitaire), animating primarily in Maya and integrating directly into Unity while collaborating with artists, designers, and programmers.
Software Engineer, Services - Unpublished R&D Product (Contract)
Develops and maintains backend game services (e.g., user data, combat logic) for Riot’s titles, optimizing performance, debugging issues, and collaborating cross-functionally to deliver player experiences.