5,095 Gaming jobs
Open tech roles at companies in game development.

Developer Relations Manager
Engage with game modders and app creators to guide them in building high-quality in-game apps for AAA titles, fostering community growth and collaboration.
Senior Systems Engineer
Senior systems engineer on Bungie's Studio IT team (Sony Interactive Entertainment) who architects, automates, and supports Windows/macOS endpoint platforms — device provisioning, application delivery, patching, compliance, and security — to improve the daily technology experience for game-development employees. Remote within the US.
Backend Developer
Consultant backend developer role at Dashy Studios in Stockholm: design, build and iterate backend systems for client companies in gaming, media streaming and immersive entertainment. Stack spans Java/Spring, Go, Python, C#/.NET or TypeScript, cloud platforms (AWS/Azure/GCP), Docker/Kubernetes, and REST/RPC APIs, with a hybrid office setup.
Senior Product Manager
Senior Product Manager shaping PlayStation Plus subscription strategy within PlayStation's Commerce Platform — driving member acquisition, engagement, and monetization via experimentation and cross-functional collaboration. Hybrid roles in San Diego, San Mateo, or Los Angeles (CA), or in London or Dublin.
Senior Product Manager
Senior Product Manager for PlayStation Plus subscriptions within Sony Interactive Entertainment's Commerce Platform, driving member acquisition, engagement, and monetization through experimentation and cross-functional delivery. Hybrid roles in San Diego/San Mateo/Los Angeles or London/Dublin.



Senior Software Engineer - Game Engine Systems (C++)
Leads a team designing and optimizing Roblox’s game engine systems (C++) to enable real-time, low-latency multiplayer experiences across millions of users globally. Focuses on networking, asset loading, and rendering to ensure seamless, synchronous gameplay.



Senior Software Engineer, Safety Foundation
Senior backend engineer on Roblox's Safety Foundation team, architecting and scaling the platform infrastructure behind content moderation and safety workflows for 100M+ daily users, with an AI-first platform rebuild underway. Core stack: Go, distributed systems, and NoSQL stores (Cassandra/DynamoDB).



Senior Software Engineer, Client Systems (C++)
Senior C++ engineer on Roblox's Luau App Foundations team, building the interface layer between the game engine and modern UI that powers Home, Avatar, and Social surfaces for millions of concurrent users. Work involves writing C++ libraries inside Roblox's proprietary engine, ensuring performance across devices from budget Android phones to gaming PCs, and creating platform-agnostic foundations f



Senior Security Software Engineer, Application Security
Designs and implements scalable security solutions (SAST, fuzzing, CI/CD integrations) to embed security into Roblox’s developer workflows and platforms, focusing on threat modeling, automation, and secure-by-default engineering for a global gaming/media platform.



Principal Software Engineer - Roblox Economy Platform
Principal engineer leading backend systems that power Roblox’s virtual currency (Robux), enabling creators to monetize games and process billions of transactions.



Senior Software Engineer - Data Access
Designs and maintains Roblox’s **Entities-as-a-Service (EaaS) platform**, a large-scale managed OLTP infrastructure abstracting distributed databases and caching for tens of millions of QPS across thousands of services. Focuses on scalability, reliability, and cross-team collaboration to handle production workloads at global scale.



Principal Software Engineer, Data Tooling
Engineering Manager leading Roblox's Data Tooling team, which builds shared frameworks for data quality, lineage, metadata, observability, and self-service used by data engineering, science, ML, and product teams. You'll own the roadmap, coach engineers, and set technical direction, working hybrid from San Mateo (onsite Tue–Thu).



[Summer 2027] Software Engineer Intern
Build and ship production features for Roblox’s 3D immersive platform, tackling distributed systems, real-time comms, and rendering while learning from senior engineers.



Principal Software Engineer - Commercial Content
Develops AI-driven full-stack solutions for Roblox’s Content Understanding Platform, processing billions of assets (3D models, audio, text, video) to enable search, moderation, and generative AI features.



Senior Frontend/Fullstack Software Engineer, Sharing
Senior software engineer on Roblox's Sharing team building Roblox Moments, the feature where users capture, share, and discover content. Day to day you own projects end to end across the stack — high-performance React client experiences plus backend services serving billions of content items — partnering with product, safety, and infrastructure teams.



Senior Software Engineer- User Behavior
Senior backend engineer on Roblox's User Behavior team, building high-scale safety infrastructure: a low-latency per-user behavioral data layer, a centralized rules/ML consequence engine, and a unified intervention-delivery and abuse-reporting framework. Primarily Go backend services, gRPC APIs, streaming/batch pipelines, and ML integrations serving hundreds of millions of users.
Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay
Lead Animator at NBCUniversal's Montréal game studio: supervise a team creating NPC and player animations for AAA real-time gameplay, set the quality bar by hands-on keyframe/mocap work, and manage pipelines, mentoring, and cross-team coordination. Core tools: Maya/MotionBuilder, with Unreal Engine 5 strongly desired.