5,095 Gaming jobs
Open tech roles at companies in game development.
Senior Full Stack Engineer Ads Platform
Senior full-stack engineer at Unity building the Unified Ads Platform, a global-scale advertising system serving advertisers and publishers. Day to day: design and run TypeScript/NestJS services, model relational schemas, integrate Kafka and Google Cloud Pub/Sub, build React UIs, and operate services on Kubernetes supporting ad delivery, billing, and reporting.
AI Fullstack Engineer
Builds and deploys AI-powered creative tools for mobile gaming UA, owning full-stack features from React UI to Python backend and agentic workflows.
AI Software Engineer Python TypeScript LLM
AI Software Engineer designing, building and deploying AI-powered features for a large-scale games platform, working across Python and TypeScript backends with LLMs (RAG, semantic search, LLMOps, agentic workflows), AWS and CI/CD, owning the full lifecycle from experimentation to production. Salary to £80k plus benefits.
Product Manager, Product Growth
Hands-on growth product manager for a consumer gaming platform's creator ecosystem: owns creator growth from first visit through first published game, running A/B tests and experiments, building prototypes, and shaping the roadmap with engineering, design, and data partners. Tools include SQL, Python, product analytics, and AI prototyping tools.
Remote Senior Game Engine & Backend Engineer
Placements24 is hiring a senior full-stack game developer focused on engine development for a remote-first team: building core engine systems, gameplay frameworks, and backend services for PC, console, and mobile titles using C++ and Unreal/Unity, with 3D graphics, real-time rendering, mentoring, and performance optimization.
Sr. Software Engineer, VR Internal Tools
Senior engineer builds and maintains automated tests for VR training software, including Unity apps, backend APIs, and web platforms, to ensure quality and enable faster releases.
Software Developer in Test Co-Op
Software Developer in Test co-op at PlayStation's Waterloo, ON office: writing and automating test cases, running manual tests, and maintaining test infrastructure for web, mobile, and PS5 console features alongside full-time engineers. Core tech: JavaScript, Python, HTML5/CSS3, REST APIs, test automation.

Lead Gameplay Programmer
Leads the gameplay programming team on Rocket League at Epic Games — managing seasoned programmers, breaking high-level feature requests into work items, reviewing technical designs, and writing C++ code and system designs as needed. Core tech: C++ and Unreal Engine, with gameplay physics and network replication.

Lead Gameplay Programmer
Lead the gameplay programming team for Rocket League at Epic Games — managing seasoned programmers, breaking down feature requests, and hands-on coding and system design in C++ on Unreal Engine, with emphasis on gameplay physics and network replication.
Chef d'équipe, programmation jouabilité
CE QUI NOUS REND EPIC ? Au cœur du succès d'Epic se trouvent des personnes talentueuses et passionnées. Epic est fière de créer un environnement collaboratif, accueillant et créatif. Que ce soit en développant des jeux…

Lead Gameplay Programmer
Leads the gameplay programming team for Rocket League at Epic Games: managing seasoned programmers, translating feature requests into actionable work, delivering core gameplay features on time, and doing hands-on C++ coding and systems design. Core tech: C++, Unreal Engine, gameplay physics, and network replication.

Lead Gameplay Programmer
Lead Gameplay Programmer directing the gameplay team for Rocket League at Epic Games in Porto Alegre: managing programmers, breaking down feature requests, and delivering core gameplay features while hands-on coding and designing systems in C++ on Unreal Engine, with emphasis on physics and network replication.
Lead Gameplay Programmer
Leads the gameplay programming team for Rocket League at Epic Games in Porto Alegre: managing experienced gameplay programmers, turning high-level feature requests into actionable work, and hands-on coding and system design. Core tech: C++, Unreal Engine, gameplay physics, and network replication.
Executive Talent Acquisition and Operations Coordinator
Scopely is looking for an Executive Talent Acquisition (Marquee) and Operations Coordinator to join our Talent Acquisition team in our Culver City hub on a hybrid basis, working up to four days per week in the office.…
Staff Technical Program Manager - AI/ML
Staff Technical Program Manager at Sony Interactive Entertainment (PlayStation) in Waterloo, ON, owning delivery roadmaps for large-scale production AI/ML systems (personalization, recommendation, experimentation, trust & safety) — coordinating engineering, applied science, product, and data teams from model training through deployment and post-launch monitoring.
Associate Design Director | Directeur(trice) Design Associé(e)
Associate Design Director at NBCUniversal's Montreal game team, supporting the Design Director in driving a game project's design vision, coordinating cross-disciplinary teams, and architecting shared design/programming systems including a creator-facing UGC API. Core tech: Unreal Engine 5 and Blueprint scripting.
Game Backend Developer
Designs, implements, and optimizes backend systems for turn-based games — architecture, APIs, microservices, and deployment — primarily in Golang with PHP for existing systems, MySQL/PostgreSQL, Redis/Memcached caching, and Docker/Kubernetes on Linux. On-site role at an Auckland game studio, requiring 5+ years of development experience.
Godot Game Developer
Fully remote contract role designing and implementing gameplay systems, mechanics, and interactive features in the Godot Engine using GDScript and/or C#, including debugging, optimization, and documentation. Output-based pay of $20–$60/hour with weekly task minimums, supporting AI system evaluation work.