5,093 Gaming jobs
Open tech roles at companies in game development.
Senior Render Engineer: Rendering / Metal / DirectX / OpenGL / FFmpeg
As a Senior Render Engineer, you will be building the future of our rendering system, which is the cornerstone of all our products. Your work will directly impact the performance, quality, and user experience of our…
Game Design Intern-Undergraduate
A 12-week game design internship at Insomniac Games in Burbank, CA, where the intern creates and implements gameplay content (world authoring, combat setups, scripted events) using tools like Unity, Unreal Engine, and Maya, while receiving mentorship from senior designers. Open to undergrad students graduating May 2026–Dec 2029; paid hourly at $36.50.
Growth Associate - Playable Ads strategy (End-of-study internship)
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 900 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3…
Senior Language Programmer
Senior programmer on Epic's Verse team, which owns the compiler, VM, and runtime powering Verse in Unreal Engine and UEFN. Day to day: extend the compiler toolchain and transactional-memory runtime, optimize performance and iteration times, and maintain the UE scripting interface. Core stack: C++17+, compiler/VM internals, Clang/LLVM.
Embedded Linux developer
Develops Linux-based applications and drivers for UAV control systems, reverse-engineers hardware interfaces, and integrates embedded Linux distributions like Yocto or Buildroot.
Core Software Engineer
Senior Core Software Engineer at EA's DICE studio (Battlefield franchise): writing high-quality, maintainable C++ with a focus on CPU/memory optimization and low-level console/PC platform work. Works closely with the Frostbite engine team to help the studio and live titles adopt new technology.
Game Level Designer - 3D Unity (Sled Surfers)
Design engaging 3D game levels and mechanics in Unity for mobile hybrid-casual titles, balancing difficulty and live ops events while analyzing player metrics.
Senior Backend Engineer – Scalable Cloud Services
Senior backend engineer at Electronic Arts building massively scalable, globally available cloud services that power creator-focused and generative content tools in games, bridging research and production (AI-assisted creation, procedural systems). Core stack: Python, Postgres, public cloud (AWS/GCP/Azure), and CI/CD; hybrid, onsite 3 days/week.
User Acquisition Manager - Mobile Games
About Voodoo Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo…
QA Manager - Unannounced Project
Leads Automation & Services QA at Scopely for an unannounced cross-platform Strategy/MMO on PC and Mobile, managing an automation team built on Nunu AI plus services QA covering backend, accounts, payments and analytics. Owns QA planning, environment readiness, release testing and go/no-go recommendations.
Senior Software Engineer – AI Agent Platform (W/M/X)
Senior software engineer on Ubisoft's Kobo team, designing and operating the cloud platform services, orchestration engine, and isolated agent runtimes that let AI agents run reliably in production across Ubisoft. Back-end distributed systems work on AWS with Kubernetes/Docker, using a language like Python, Go, Rust, or TypeScript, based in the Saint-Mandé office.
Video Editor (F/H/NB) [AAA Project]
Video Editor at Ubisoft Annecy's Live & Marketing team, creating, capturing and editing gameplay and live-action video assets (trailers, demos, clips) for a AAA game license, including motion design integration, sound collaboration and shoot organization. Requires After Effects/Premiere mastery and video game industry knowledge.
Customer Experience Program Manager Assistant – Internship (6-month) January 2027 (W/M/NB)
A 6-month internship in Paris supporting Ubisoft's Customer Experience Program Management team: helping plan and execute live operations for Ubisoft games and services, documenting workflows in Confluence/Miro/SharePoint, and analyzing past live-ops data in Excel to drive process improvements.
Game Designer
Part-time remote Game Designer (India-based) who improves existing game projects: digging into established Godot/Unity/Unreal codebases, debugging gameplay and engine issues, and implementing fixes guided by player feedback and playtest triage. Daily tools include Git/GitHub and Jira, with roughly 10–15 hours per week of work.
Environment Artist
Halon is hiring a remote Environment Artist to build detailed 3D environments and assets for its Cinematics and Virtual Production departments, supporting previs, virtual production, and game cinematic projects. Core tools include Maya, Substance, Zbrush, and Unreal Engine, with 3+ years of game or film industry experience required.
Senior Backend Engineer
Senior backend engineer joining Papaya Gaming's Payments & Fraud team in Warsaw, building high-scale, mission-critical backend services (payments, fraud detection, tournaments) for millions of players of its skill-based mobile games. Stack: AWS, Kubernetes, Node.js, TypeScript, Redis, MySQL. Hybrid work from the Warsaw office.
Senior UX/UI Designer
Senior UX/UI Designer at Play Perfect, a Tel Aviv-based mobile gaming company: create wireframes and polished 2D game UI assets (popups, buttons, icons) in Figma and Photoshop, collaborate with Art, Product, and R&D, and own design tasks from concept to implementation, using AI tools to accelerate workflows.