5,087 Gaming jobs
Open tech roles at companies in game development.



Software Engineer, Foundation AI
Build and operate the infrastructure powering autonomous AI agents at Roblox scale, working in Go, Python, or Rust on distributed, agentic systems that serve millions of creators and thousands of engineers.
Staff Technical Program Manager
Staff TPM at Sony Interactive Entertainment (PlayStation) in San Mateo, CA, leading large cross-team technical programs from planning through delivery. Day to day: building roadmaps, managing dependencies and risks, and partnering with engineering leaders; needs 8+ years of TPM experience and strong technical fluency.
Software Engineer, Gameplay Animation
On-site Animation Engineer building runtime character animation systems, tools, and workflows in Unreal Engine (C++, Animation Blueprints, blend spaces, montages) for a new AAA open-world game, collaborating closely with animators, designers, and technical artists.

Lead Software Engineer, Data Platform
Lead a team of engineers to build and scale the data and ML infrastructure that powers Viam’s robotics platform, using Go, Python, TensorFlow, and cloud services.
Game Artist / UX Designer (Mobile Gaming)
Part-time, remote designer role for a US startup's iPhone entertainment app (casual spin/scratch/word games, short-form video, social features with real-life prizes). You create bright cartoon-style game art — icons, characters, UI, win screens, seasonal themes — and build UX flows in Figma, working directly with the dev team.
Software Engineer
Senior Software Engineer builds AI-driven ad creative systems for mobile games, owning full-stack Python development and proprietary LLM-based agents to automate and optimize ad performance.
Game UI/UX Designer
Designs UX/UI for game screens — HUD, main menu, inventory, crafting, maps, skill trees, shop — creating user flows, wireframes and prototypes, gamepad/keyboard-mouse navigation, and the game's UI design system. Works with game designers and UI programmers and implements in Unity; core tools are Figma and Photoshop/Illustrator.
Software Developer Co-op
Co-op software developer on PlayStation's Waterloo developer-experience team, building the test automation infrastructure, CI/CD pipelines, and internal tooling that help PlayStation engineers ship high-quality software. Day to day involves coding in Python, C++, or JavaScript and working with Docker, Jenkins/GitHub Actions, Linux/Windows, and Kubernetes.
Mobile QA Engineer
Remote (Poland-based) Mobile QA Engineer at Hitapps, a puzzle-game studio behind Solitaire Associations. You'd own product quality across the full dev lifecycle on iOS/Android: writing test docs and running functional, integration, regression, exploratory and usability testing with tools like TestRail, Charles Proxy, Firebase and ad-monetization platforms.
Lead Analytics Engineer
Lead Analytics Engineer at PlayStation Studios (Sony Interactive Entertainment) building and scaling the game analytics platform: designing data models for title launches, validating in-game telemetry with game studios, and expanding dbt/Airflow usage. Core stack is SQL on OLAP databases (Redshift), dbt/SQLMesh, Python and AWS tooling.

Senior Data Scientist, Transparency & Regulatory
Senior data scientist at Epic Games who owns the data and tooling behind regulatory transparency reports (e.g., DSA) and compliance reporting for Fortnite, Epic Games Store, and Fab — turning legal requirements into metrics and validating figures with Legal, Compliance, and Data Engineering. Core stack: SQL, Python, Spark/Databricks, Airflow.

Senior Data Scientist, Transparency & Regulatory
Senior data scientist at Epic Games who owns the data and tooling behind transparency and regulatory reports (e.g., DSA) for Fortnite, the Epic Games Store, and Fab — turning legal requirements into metrics for compliance reporting. Core stack: SQL, Python, big data tools like Spark/Databricks, plus Airflow and GitHub.
System Administrator Specialist
System Administrator Specialist at a mobile games publisher managing local/cloud networks, mixed OS environments, IAM, security, and AI-driven automation across global teams.
Account Executive, Venue
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