5,095 Gaming jobs
Open tech roles at companies in game development.
Senior Backend Engineer
Senior backend engineer joining Papaya Gaming's Payments & Fraud team in Warsaw, building high-scale, mission-critical backend services (payments, fraud detection, tournaments) for millions of players of its skill-based mobile games. Stack: AWS, Kubernetes, Node.js, TypeScript, Redis, MySQL. Hybrid work from the Warsaw office.
Senior UX/UI Designer
Senior UX/UI Designer at Play Perfect, a Tel Aviv-based mobile gaming company: create wireframes and polished 2D game UI assets (popups, buttons, icons) in Figma and Photoshop, collaborate with Art, Product, and R&D, and own design tasks from concept to implementation, using AI tools to accelerate workflows.
Monetization Graphic Designer
Play Perfect, a Tel Aviv-based mobile gaming company, is hiring a Monetization Graphic Designer to create banners, short videos, and digital assets for monetization, CRM, social media, and VIP campaigns, and to keep the game's visual style consistent. Core tools: Photoshop, Illustrator, AI tools, and After Effects.
AI Video Editor/ Motion Graphic (App)
Uplive seeks an AI-first video editor/motion graphic artist in Ho Chi Minh City to mass-produce short video ads for its mobile apps and games, with AI tools (ComfyUI, Runway, Kling, etc.) doing most of the generation and manual work limited to direction, sync, and polish. Day to day: prompt engineering, QC of AI output, and building reusable AI workflows with UA teams.
Product Manager - Puzzle Games
Product Manager for a mobile puzzle game, leading feature design, level creation, and A/B testing to boost player engagement and retention.
Middle/Senior Technical/VFX Artist
N-iX Games seeks a Middle/Senior Technical/VFX Artist to build and optimize special effects, materials, shaders, and lighting for a self-developed console game made in Unreal Engine 5. Day-to-day involves Niagara VFX, shader work, and profiling/optimizing rendering across 40+ levels.
Системный разработчик С++ в команду основных компонентов
Develops C++ backend services for autonomous vehicle software, profiling performance bottlenecks and optimizing Linux-based systems with Python and ROS 2.



[2027] Software Engineer, Early Career
Build and deploy features for Roblox’s 3D immersive platform, working with C#, Lua, and other languages to shape experiences used by millions daily.
VP Customer Success
VP Customer Success at Sett builds and leads the customer organization for a mobile-gaming UA creative platform, driving measurable outcomes, retention, and expansion through data-driven systems and cross-functional alignment.
AI Software Engineer
Build proprietary AI agents and LLM-based systems for a mobile gaming ad performance platform, working end-to-end on features from design through production deployment. Involves Python development, complex backend systems, and collaboration with research and engineering teams to power automated creative hypothesis generation.
Creative Deployment Strategist
Creative Deployment Strategist at Sett owns strategic partner engagements end-to-end — from POC scoping through deployment, delivery, adoption, retention, and expansion — for Sett's agentic-AI UA creative platform for mobile gaming. The role blends business strategy, partner success, and hands-on execution with cross-functional teams.
Motion Graphics Designer
Creates motion graphics and video content for Nexon games like MapleStory — trailers, title sequences, logo animations, social media clips, and patch highlights — using 2D/3D design, animation, compositing, and editing in After Effects, Premiere, and Cinema 4D. Hybrid role in El Segundo, CA, in office 2-3 days/week.
高级产品经理
Remote full-time Senior Product Manager at Animoca Brands, a Web3/blockchain company. Owns the end-to-end product experience for a vertical in the Minds app — driving WAU/DAU, transaction volume, GTM, and partner integrations (booking, e-commerce, payments) — while applying agentic AI/LLM tools throughout. Salary CNY 30k–60k/month.
Lead Security Architect
Lead the design and implementation of security controls for cloud and on-prem environments at a major game publisher, mentoring engineers and shaping secure architectures across AWS, Kubernetes, and Windows.
QA Engineer II - VALORANT, Organized Play
QA Engineer II embedded in Riot Games' VALORANT Organized Play team in Los Angeles: owning quality for player-facing competitive features like Premier and Performance Score through test strategy, defect triage, risk assessment, release readiness, and mentoring testers alongside engineers in Agile workflows.
Full Stack Developer (Golang, React)
Full stack developer (Golang backend, React frontend) building scalable microservices, micro frontends, and APIs for a client's team — including esports match-data, KYC, and non-custodial wallet integrations — while optimizing database performance and maintaining CI/CD. Reports to the Solutions Architect; Makati-based with remote work.



Simulation Software Engineer
Builds and maintains a high-fidelity simulation platform to test autonomous drone flight software, cloud systems, and hardware integrations in a deterministic, faster-than-realtime environment for Zipline's global drone delivery network.
Sr. Full Stack Engineer, Unified Ads Platform
Senior full-stack engineer on Unity's Unified Ads Platform, owning the service layer for advertiser/publisher entities (campaigns, budgets, creatives, moderation). Builds TypeScript/NestJS APIs and React UIs, integrates Kafka/Google Pub/Sub, and operates services on Kubernetes with SLO ownership.