5,089 Gaming jobs
Open tech roles at companies in game development.
Senior Creator and Community Manager
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the…
Associate Data Engineer
Associate Data Engineer at Punt (Vancouver, on-site) building and maintaining dbt models and Python ELT pipelines that ingest high-volume transactional data into the company's cloud data platform, with data quality checks, incident debugging, and AI-assisted development (Copilot, Cursor). Core stack: SQL, Python, dbt, Git.
Software QA Engineer 2
An SDET role building automated test tools, sample apps, and infrastructure to validate the quality of the PlayStation SDK. Day to day involves writing C++ test cases, Python/Groovy test infrastructure, monitoring automation reliability, and partnering with production and offshore teams on test plans.
Deployment Strategist
Deployment Strategist at Sett owns strategic mobile-gaming partner engagements end-to-end — from POC scoping through deployment, delivery, adoption, retention, and expansion of Sett's agentic-AI ad creative platform. The role blends business strategy, partner success, and hands-on execution, based on-site in Tel Aviv.
Traveling Community Manager - Affordable Housing
Fairstead is a purpose-driven real estate firm dedicated to building affordable communities across the country. Headquartered in New York, with offices in Colorado, Florida, and Washington DC, Fairstead owns and…
Contract Full-Stack Engineer (React/Node, API-Led)
Contract senior full-stack engineer on Go Fractional's Publisher Operations team in London, building tools and services that support esports events for partners. Works end to end: designing core features, integrating APIs and shaping architecture using React/Next.js and Node.js with TypeScript in an agile environment.

Frontend Programmer Intern
Intern on Epic Games' Social Web team in Cary, NC, building and shipping player-facing UI features in React, JavaScript, and TypeScript for social experiences across Fortnite, Rocket League, and Fall Guys. Interns work in the production codebase with senior-engineer mentorship from design through deployment.
Senior Human Resources Business Partner
Senior HR Business Partner role at Take-Two Interactive, providing strategic HR guidance to senior leaders, managing talent programs, and driving organizational growth in a fast-paced gaming company.
Senior Full Stack Engineer - Epic Games [EGF260921]
Senior full stack engineer building and supporting purchase, checkout, and payment flows for Epic Games' global commerce platform, working across React/TypeScript frontends and Node.js backends with PostgreSQL, cloud infra (AWS/GCP), and Kubernetes-based deployments.
Senior DevOps Engineer - Electronic Arts [EADV261006]
Senior DevOps engineer owning cloud infrastructure, Terraform IaC, CI/CD pipelines, observability, and on-call reliability for high-concurrency Go microservices powering an Electronic Arts game. Remote within Canada on Pacific Time hours, using AWS/GCP, Kubernetes, Prometheus/OpenTelemetry/Datadog, PostgreSQL, and Kafka/Kinesis.
Staff Network Automation Engineer - IaC & DevOps
Sony Interactive Entertainment in Dublin is hiring a Staff Network Systems Engineer to automate its global network infrastructure using Infrastructure as Code — building reusable automation, leading complex changes and incidents, mentoring engineers, and ensuring secure, auditable deployments.
Principal Software Engineer, Test Automation - League of Legends
Principal engineer defining and driving the automation frameworks for League of Legends, using C++ and Python to scale robust testing across gameplay, skins, and backend systems.
テクニカルアーティスト
Technical Artist on the Gran Turismo team at Polyphony Digital (a Sony Interactive Entertainment studio) in Tokyo. The role validates graphics systems, improves and streamlines art workflows, and introduces new CG technology to artists — requiring strong artistic fundamentals plus Maya, MEL/Python tooling, and graphics-hardware pipeline knowledge.
ゲームテスター(アルバイト)
Part-time game tester for Polyphony Digital (Sony Interactive Entertainment subsidiary) on the Gran Turismo series: play-testing in-development builds across devices and platforms, identifying and reporting bugs, and giving UI/UX and player-experience feedback at the Tokyo studio or Fukuoka atelier.
インターンシップ(エンジニア)
「グランツーリスモ」制作メンバー募集 グランツーリスモを作り続けて25年が経ちました。 作り続けられた一番の理由は、プレイヤーがいてくれたことです。 それは必死に作り続けた作品が、きちんと響いてくれた証拠だと思っています。 未来のアイデアを、アートとテクノロジーによりできる限り実現してきたこと、それは私たちの誇りです。 しかし、プレイヤーに最高の体験を届けるにはまだ足りないといつも思うのです……
グラフィックデザインアシスタント(アルバイト)
「グランツーリスモ」制作メンバー募集 グランツーリスモを作り続けて25年が経ちました。 作り続けられた一番の理由は、プレイヤーがいてくれたことです。 それは必死に作り続けた作品が、きちんと響いてくれた証拠だと思っています。 未来のアイデアを、アートとテクノロジーによりできる限り実現してきたこと、それは私たちの誇りです。 しかし、プレイヤーに最高の体験を届けるにはまだ足りないといつも思うのです……