5,089 Gaming jobs
Open tech roles at companies in game development.
サーバーサイドエンジニア (PlayStationオンラインサービス開発)
Develops and maintains server-side applications for PlayStation’s global online gaming services, handling features like messaging, voice chat, and matchmaking using cloud-native technologies and agile practices.
Senior Software Engineer
Senior software engineer designing, building, and maintaining mission-critical systems for PlayStation hardware manufacturing, focusing on high availability, security, and global deployment.
ゲームプレイプログラマー [ミッドキャリア]・Gameplay Programmer [Mid-career] /Team ASOBI
Develops advanced, physics-driven gameplay mechanics and prototypes for PlayStation Studios’ PS5 titles using C++ and in-house engines.
Research Data Analyst
Analyze player telemetry and feedback to uncover trends and friction points, then translate findings into actionable insights for game design and development at a top-tier AAA studio.
Senior Gameplay Animator - IGC/ Gameplay (Contingent)
Senior Gameplay Animator at Naughty Dog (temporary engagement via staffing partner Yoh) creating high-quality systemic gameplay animation in Maya, implementing it in the studio's game engine, directing motion capture shoots, and collaborating with animation, design, and engineering teams on a hybrid/onsite basis in Santa Monica, CA.
Sr. VFX Artist
Senior VFX Artist at game studio Naughty Dog (hired temporarily via staffing partner Yoh) who visualizes, creates, and optimizes real-time in-game visual effects like particles and materials in a game engine. Hybrid/onsite role in Santa Monica, CA, open to candidates authorized to work in the US.
VFX Artist
VFX Artist at Naughty Dog (a temporary engagement via staffing partner Yoh) who visualizes, creates, and optimizes real-time in-game visual effects for titles like Intergalactic: The Heretic Prophet. Hybrid/onsite role in Santa Monica, CA, centered on sprite particles, materials, and rendering optimization in a game engine.
Senior UX Designer (CONTRACT)
Contract interaction/UX designer at Bungie shaping player-facing experiences for the game Marathon — turning complex, ambiguous problems into flows, high-fidelity mockups, and prototypes while collaborating on a cross-functional team. Remote within the US, paid hourly.
Senior Investment Designer (Rewards and Commerce)
Senior Investment Designer at Bungie who designs pursuit and reward-based systems, player customization, and MTX/commerce content for Destiny, doing scripting and tool work plus tuning progression curves. Requires professional design experience; Lua/Python scripting and live-service experience are pluses. Remote within the US.
Software Development Engineer in Test Intern - Master's
SDET intern on Sony Interactive Entertainment's Quality Engineering Media team, building and running Python automated tests for PlayStation video playback and streaming features within Jenkins CI, plus debugging and reporting bugs. A 12-week, on-site Master's-student internship in San Mateo, CA.
Machine Learning Intern - Master's
12-week summer Machine Learning Research Internship on PlayStation's Game Service ML team at Sony Interactive Entertainment in San Mateo, CA. The intern researches multimodal AI (contrastive/self-supervised learning, state space models) that analyzes gameplay video, audio, and controller inputs to automatically detect bugs and glitches during game QA/testing, prototyping findings in Python with Py
Machine Learning Intern - PhD
12-week PhD-level ML research intern at Sony Interactive Entertainment's PlayStation Global R&D in San Mateo, researching multimodal AI (vision-language models, self-supervised/contrastive learning) and anomaly detection on gameplay video, audio, and controller inputs to automate game QA. Stack: Python with PyTorch or TensorFlow.