5,089 Gaming jobs
Open tech roles at companies in game development.
Frontend Software Engineering Intern - Undergraduate
12-week undergraduate frontend engineering internship on Sony Interactive Entertainment's Audience Platform team, building and improving features in a production React/TypeScript app for internal PlayStation audience-segmentation and marketing tools. On-site in Los Angeles or San Mateo, CA.
Software Development Engineer in Test Intern (AI/ML) - Undergraduate
Internship on Sony Interactive Entertainment's Quality Engineering team in San Mateo: test PlayStation features across web, mobile, and desktop, build and maintain automated tests, and troubleshoot issues, with a focus on applying AI/ML to testing. Tools include Python/JavaScript/Java/C++, Selenium/Appium/Playwright/Cypress, Git, and CI/CD.
Backend Software Engineering Intern - Undergraduate
Undergraduate internship on Sony Interactive Entertainment's PlayStation Personalization team in San Mateo, building and improving large-scale backend services for personalized game/content recommendations. Day-to-day involves APIs, microservices, distributed systems, cloud/CI/CD, and working alongside ML-driven services.
Software Development Engineer in Test Intern - Master's
12-week Master's-level internship on Sony Interactive Entertainment's Quality Engineering team, testing PlayStation features across web, mobile, desktop, and other devices. Day to day you build and maintain automated tests, troubleshoot defects, and improve coverage using tools like Selenium, Appium, Playwright, and languages like Python and JavaScript.
Software Development Engineer in Test Intern - Undergraduate
Undergraduate intern on the PlayStation App QE team at Sony Interactive Entertainment in San Mateo, CA, prototyping AI-assisted quality-engineering workflows (test planning, CI failure triage, automation debugging) while supporting test automation, regression testing, and release readiness.
Software Development Engineer in Test Intern - Undergraduate
Undergraduate summer internship as a Software Developer in Test at Sony Interactive Entertainment: design, automate, and execute tests for the PlayStation 4 Console Store and PS5 console apps and tooling, working alongside QA and software engineers using JavaScript, Python, and test automation practices.
Software Engineering Intern (Compilers) - Undergraduate
Undergraduate software engineering intern on Sony Interactive Entertainment's FSEE team in San Mateo, CA, developing the PlayStation SDK's C++ compiler toolchain and developer tools — implementing features, analyzing compiler performance, and building automated tests with C++, Python, and CI tooling.
Software Engineering Intern - Master's
Master's-level software engineering intern on Sony Interactive Entertainment's Creative Automation team in Los Angeles, building and testing web applications with ReactJS and Java that deliver personalized PlayStation content across PS5, web, and mobile during a 12-week summer internship.
Software Engineering Intern - Master's
A 12-week Master's-level software engineering internship at Sony Interactive Entertainment (PlayStation) in San Diego, building full-stack features — client-side UIs and backend REST services — using JavaScript/TypeScript, React/React Native, Java, and Python within agile, globally distributed teams.
Software Engineering Intern – Undergraduate
12-week undergraduate software engineering internship at Sony Interactive Entertainment (PlayStation) in Aliso Viejo, CA, building internal developer tools and applications with React, TypeScript, and Node.js while exploring AI-assisted and agent-based development workflows. Pays a fixed $45.75/hour.
Software Engineering Intern – Undergraduate
Undergraduate software engineering intern on Sony Interactive Entertainment's PlayStation Portal team in San Mateo, CA — building Android-based system software and UI features for the device within an Agile Scrum team. Uses C++, Java, Kotlin, or JavaScript; fixed $50/hour pay.
Software Engineering Intern – Undergraduate
Undergraduate software engineering intern at Sony Interactive Entertainment (PlayStation) in San Mateo, CA. You'd help maintain and improve the backend microservices and RESTful APIs powering PS4/PS5 experiences, working with Java, large-scale data processing, debugging, testing, and CI/CD during a 12-week summer internship at $50/hour.
Software Engineering Intern – Undergraduate
Undergraduate software engineering internship at Sony Interactive Entertainment (PlayStation) in San Diego, supporting Global Financial Reporting Systems: building event-driven Go microservices, data pipelines and monitoring, unit tests, and possibly React frontends. A 12-week summer internship paying a fixed hourly rate.
Software Engineering Intern – Undergraduate
12-week undergraduate software engineering internship at Sony Interactive Entertainment's Core Engineering group in Aliso Viejo, CA, working on PlayStation's real-time video streaming services (PS+ Cloud Streaming, SharePlay, RemotePlay) primarily in C++, with possible JavaScript work. Fixed hourly pay; relocation assistance available.
Software Engineering Intern – Undergraduate
Undergraduate software engineering internship on Sony Interactive Entertainment's Data Plumber team, building and automating the data pipelines and streaming platform that power PlayStation's ML/AI. Day-to-day work centers on Java, Apache Kafka, real-time data processing, and CICD tooling (Docker, Jenkins, Kubernetes).
Software Engineering Intern – Undergraduate
Undergraduate software engineering intern on Sony Interactive Entertainment's Gaming Experience team in San Mateo, CA, building large-scale backend services for PlayStation: designing RESTful APIs, processing large data sets, and gaining hands-on experience with Java, MySQL, Cassandra, Redis, and AWS during a 12-week internship paid at $50/hour.
Software Engineering Intern – Undergraduate
Undergraduate intern on Sony Interactive Entertainment's Test Framework and Infra (Cyborg) team building automated testing tools and infrastructure for PlayStation software: designing test frameworks, integrating tests into CI/CD, developing telemetry dashboards, and prototyping AI-driven testing tooling. Uses Python/TypeScript, Git, Jenkins/GitHub Actions.
AI Software Engineer
Builds and deploys AI-powered services like LLM workflows, RAG pipelines, and agentic systems to improve PlayStation’s digital commerce, using Python/Java, AWS, and vector search.
Baseball Test Analyst
Entry-level tester for PlayStation’s baseball game, identifying and documenting bugs while leveraging baseball expertise to refine gameplay and user experience.
Director of Product Management
Leads product strategy for PlayStation live-service games, aligning studios, analytics, and marketing to launch and grow titles while defining KPIs and monetization models.