5,089 Gaming jobs
Open tech roles at companies in game development.
Software Development Engineer in Test Contractor (SDET Contractor)
Develop and maintain automated test frameworks for PlayStation's software, including UI, services, and APIs, using C++, Python, and JavaScript while collaborating with global teams.
QA Sr Analyst (Contract)
Senior QA Analyst for PlayStation 5 projects, focusing on high-level/critical test coverage, issue resolution, and developer support. Core work includes scripted/exploratory testing, test plan updates, and pipeline diagnostics for Sony’s AAA game titles.
Sr. Director, Platform & Product Analytics
Leads analytics strategy for PlayStation’s platform and product teams, translating data into executive insights to guide product investments and growth using SQL, Python, and visualization tools.
Senior Data Scientist
Senior Data Scientist at Sony Interactive Entertainment analyzes player behavior and product usage to quantify value, measure impact, and inform high-stakes investment decisions using advanced modeling and machine learning in Python and SQL.
SDET Contractor
Develop and maintain automated tests for PlayStation peripherals and firmware, ensuring performance and reliability of devices like PlayStation Link™ using C, Python, and CI/CD pipelines.
IT Support Coordinator (Contract Role)
A 12-month contract IT support role: the coordinator is the first point of contact for support tickets, triaging requests, balancing team workload, monitoring queues against SLAs, and escalating issues. Day-to-day work centers on Jira Service Management dashboards, customer communication, and documentation.
Senior Software Engineer / Software Developer (React Native)
Senior React Native engineer leading frontend architecture for PlayStation’s mobile gaming experiences, optimizing performance, mentoring teams, and bridging JS/native code for scalable, high-performance apps.
Software Development Engineer in Test - Contract
QA engineer at PlayStation builds and maintains automated tests for PlayStation’s web, API, and backend systems to ensure high-quality gaming experiences for millions of users.
Data Scientist - Measurement, Experimentation & Causal Inference
Data scientist at PlayStation who designs experiments and applies causal inference to measure the impact of features, products, and commercial initiatives on millions of players.
Staff Machine Learning Engineer
Staff ML Engineer in Sony’s Visual Computing Group builds generative models and ML pipelines for game rendering and live streaming, aiming to push visual quality and latency beyond state-of-the-art.
Software Engineer II / Software Developer II (React Native)
Build and improve mobile gaming experiences using React Native and TypeScript, collaborating with cross-functional teams to deliver performant, accessible, and scalable features for PlayStation’s ecosystem.
Manager, Software Engineering
Engineering manager leading a team that builds secure, high-performance Microsoft Windows PC software and SDKs for PlayStation and related devices. Day to day: people management and coaching, agile/scrum delivery, technical specs, code reviews, and collaborating with global teams on application security.
Senior Software Engineer Cloud Engineering (Contractor)
Senior engineer building distributed cloud streaming back-end systems for PlayStation using Java, AWS, Kubernetes, and CNCF tools to ensure global performance and reliability.
Senior Technical Program Manager, Mobile
Build and lead PlayStation Portal’s telemetry, observability, and analytics systems to track performance, stability, and user experience across millions of devices using Android, Kotlin, and distributed-systems tooling.
Staff Software Engineer – Data
Staff Software Engineer on PlayStation's Data Platform team, designing and operating large-scale real-time analytics and stream processing systems (RTAP) using Apache Flink, Spark, ClickHouse, Druid, Kafka, and Python/Scala.
Graphics Programmer
Graphics Programmer at Sony Interactive Entertainment’s Utrecht studio, implementing high-level visual effects and optimizing low-level graphics engines for PlayStation games using APIs like DirectX, OpenGL, and Vulkan.
Senior Optimization Programmer
Senior Optimization Programmer at Sony Interactive Entertainment optimizing CPU/GPU performance for AAA PlayStation titles using C/C++ and profiling tools.
Senior Software Engineer/ Software Developer (Backend)
Senior backend engineer on a startup-style team within Sony PlayStation, designing and building scalable backend services, APIs, and data models for new mobile/web consumer gaming experiences using Node.js/TypeScript, PostgreSQL, and AWS.
Software Engineer II/ Software Developer (Backend)
Build and maintain backend services and APIs for PlayStation’s new mobile and web experiences, using Node.js, TypeScript, and PostgreSQL on AWS.