5,087 Gaming jobs
Open tech roles at companies in game development.
Senior DevOps Engineer for Gaming Platform & SRE
Senior DevOps/SRE engineer at JOY Studios in Warsaw to run and scale the AWS infrastructure of a multi-tenant gaming platform: building IaC with Pulumi/TypeScript, secure CI/CD, monitoring and incident response, plus FinOps, security and regulatory compliance.
Senior Unity Developer
Senior Unity Developer at CrazyLabs, a publisher of casual and hybrid-casual mobile games, owning the full game development cycle: leading code and product design, refining complex features, maintaining code quality, and mentoring team members. Core stack: Unity3D, mobile 3D game development, Git/Jira, live-service games.
Junior Front end Developer
Junior front-end developer at a small studio in central Amsterdam building a variety of client projects such as web apps, mobile games, animation and film. Daily work centers on JavaScript, HTML5 and CSS3, responsive web design and cross-browser troubleshooting. Salary stated as €2000-2500.
Senior Software Development Engineer in Test (Contract, MARVEL SNAP)
Senior SDET on a 6-month contract (extendable, possible path to full-time) owning test automation and DevOps for MARVEL SNAP at Second Dinner Studios. They design test frameworks, CI/CD pipelines, and tooling with C#/.NET and Unity, reporting to the Live Stability team's lead engineer.
Manager of Software Engineering
Engineering manager at PlayStation (Sony Interactive Entertainment) in San Mateo leading delivery of shared libraries and platform infrastructure across multiple projects and platforms — building deployment automation, scaling high-traffic systems, Kafka pub-sub messaging, and monitoring with Splunk/Yamas using Chef, Jenkins, Kubernetes, Consul, and Git.
Business Analyst
Business Analyst at Papaya, a fast-growing mobile game company headquartered in Tel Aviv. You'll analyze large player-behavior datasets, run A/B tests, plan in-game events and promotions, and build automated dashboards to guide monetization and product decisions, using SQL, BI tools (Tableau/Looker), and Python.
Remote Java Game Developer (libGDX) for AI Training
Remote Java role building engaging game features with libGDX, collaborating with AI specialists to help train AI systems with quality data. Ideal candidates know Java, libGDX, and game mechanics; a work portfolio is encouraged.
Intern - Software Engineer, Platform Security (NTD)
Summer 2027 software engineering internship on Nintendo Technology Development's Platform Security team in Redmond, WA (onsite), building more robust static analysis tooling for security purposes, likely leveraging AI-generated code. Core stack: C/C++, compilers like Clang/GCC, and operating systems.
Intern - Software Engineer, Performance Tools (NTD)
Summer 2027 intern on Nintendo Technology Development's Performance Tools team in Redmond, WA, building new features and enhancements for tools that profile software performance and hardware utilization on Nintendo consoles. Core stack is C++ and Git, with C#, React, and Linux/Unix preferred.
Intern - Software Engineer, Graphics (NTD)
Summer 2027 onsite internship on Nintendo Technology Development's Graphics team in Redmond, WA. The intern will help demonstrate advanced graphics techniques to developers, applying graphics programming experience and software engineering fundamentals.
Intern - Software Engineer, DevOps (NTD)
Summer 2027 onsite internship with Nintendo Technology Development's DevOps team in Redmond, WA, designing improvements to CI infrastructure around automation, observability & metrics, and fleet management. Expect coding in C++, C#, or Python plus CI/CD and infrastructure-as-code tooling like GitHub Actions, Ansible, and Terraform.
Intern - Software Engineer, CPU Profiler (NTD)
Summer 2027 onsite internship with Nintendo Technology Development's CPU Profiler team in Redmond, WA, implementing features and improvements to the Nintendo CPU Profiler ahead of production releases. Core stack is C# with WPF, plus C++ for devkit-related tasks.
Intern - Software Engineer, CPU Debugger (NTD)
Summer 2027 onsite internship at Nintendo Technology Development in Redmond, WA, on the CPU Debugger team: fixing product bugs, enhancing the CLI debugger experience, improving the VS Code Debug Adapter, and boosting debugging performance. Core tech: C/C++, C#, LLDB/GDB, ELF/COFF.
Intern - Software Engineer, Connectivity (NTD)
Summer 2027 onsite internship with Nintendo Technology Development's Connectivity team in Redmond, WA: the intern owns an assigned project through the full development cycle (conception, software development, testing, documentation). Core focus is C/C++ software engineering, with networking or wireless communications knowledge desired.
Intern - Software Engineer, Audio (NTD)
Summer 2027 onsite internship with Nintendo Technology Development's Audio team in Redmond, WA, with full ownership of a project that integrates into the Nintendo Switch 2 audio system. Work centers on embedded systems and OS-level software engineering for a general purpose operating system.
Play Tester
A full-time, in-office play tester at mobile game studio Pazu Games in Yokneam, playing games to find, document, and verify bugs using Unity knowledge, test checklists, and clear communication between designers and programmers.