5,089 Gaming jobs
Open tech roles at companies in game development.
【28新卒】ゲームデザイナー(プランナー)
New-graduate game designer/planner at ARSTECH GUILD, a company that takes on contracted game projects. Day to day: planning work for outsourced game projects — writing design docs and specs and coordinating schedules. Office-based in Mita, Tokyo (flex time); annual pay ¥3.3M incl. 40h fixed overtime; Unity/Unreal experience a plus.
【28新卒】VFXアーティスト(3Dエフェクト)
New-graduate VFX artist role creating 3D effects for games and video, mainly on Unreal Engine and Unity projects, to bring game worlds to life. Based on-site in Mita, Tokyo with flex time; preferred skills include Maya, Blender, Houdini, Photoshop/AfterEffects, Substance Designer, shaders and programming.
【28新卒】カットシーンアーティスト(CG映像デザイナー)
New-graduate cutscene artist (CG video designer) creating CG cinematics that bring worlds to life in games and video, working mainly on projects built with game engines such as Unreal Engine and Unity, with DCC and compositing tools as a plus.
【28新卒】キャラクターアーティスト(キャラモデリング)
New-graduate character artist (character modeling) role: creates 3D character models for console/mobile games and video works, from realistic high-poly sculpts to cel-shaded styles, handling modeling, texturing, data optimization for ports, and implementation/adjustment in Unreal Engine or Unity. Based at the Tokyo (Mita) office.
【28新卒】UIアーティスト
New-graduate (2028 cohort) UI Artist at ArsTech Guild's Tokyo office, designing UI for console and smartphone games: screen flows and wireframes, information design, layout, and assets like buttons, icons, HUD, and menus, working with game designers and engineers. Figma, After Effects, Unity, or Unreal Engine experience is a plus.
【28新卒】PM(プロジェクトマネージャー)
2028 new-graduate project manager (PM candidate) at a game development outsourcing company in Tokyo's Mita area: you manage schedules, track team progress, surface issues, and coordinate stakeholders for contracted game projects. No game-dev experience required; Unity/Unreal, programming, design, or AI-assisted work experience is a plus. Annual pay of ¥3.3M with flextime.
🎮【上市櫃遊戲軟體公司】🕹️ 專案經理 -RW
Project manager at a publicly listed game software company in Taipei, driving internal digital transformation: interviewing business units to map processes, defining specs (PRD/user stories), assessing AI and automation (RPA) feasibility with engineers, and managing cross-department projects end to end.
ゲームプランナー
Game planner for smartphone titles: handles master data entry and debugging, email support, page updates with HTML/CSS, planning in-game events and campaigns, data analysis, and liaison with designers, engineers, and partner companies. Generative AI (ChatGPT) is used daily; onsite in Shibuya, Tokyo, with a path from entry-level to director/planner roles.
EA SPORTS NHL Backend Engineer
Backend software engineer on EA SPORTS NHL, developing and extending online features across the game client and backend services using C++, proprietary engine code, and internal/third-party APIs, with a focus on connected, socially interactive live game experiences at the EAV Studio in Burnaby.
Senior Technical Designer
Designs and implements game modes, quests, AI, and events for Digital Extremes titles, iterating with other disciplines and mentoring junior technical designers in the Evolution Engine. Core stack is Lua scripting with basic C++ and Visual Studio; role is based in London, Ontario or remote.
Mobile Games QA
QA engineer owning quality across the mobile game development and release lifecycle at mobile games publisher CrazyLabs in Skopje — performing functional, regression, sanity, A/B and acceptance testing of iOS and Android games, and applying AI-assisted testing tools (LLMs, AI agents) to improve QA processes.
Director, Cloud Governance
Lead a team to define and enforce cloud policies across AWS and GCP for a global game studio, ensuring security, cost control, and AI-native governance.
UI Designer
UI Game Artist at Playtika leading UI design for a new mobile title: crafting player-centric interfaces, mockups, wireframes and prototypes, and keeping visuals consistent with the game's art direction. Works in a small agile team using Photoshop, Illustrator, Figma, and Unity-related workflows.