5,095 Gaming jobs
Open tech roles at companies in game development.
Senior Product Analyst
Senior Product Analyst at a game development company, fully remote from anywhere in the world. The role analyzes f2p game product metrics, runs A/B tests, and visualizes insights using SQL (PostgreSQL/ClickHouse), Python, Excel/Google Sheets, and BI tools like Looker/Tableau/Power BI/DataLens.
Senior Gameplay and AI Programmer
Senior gameplay and AI programmer at a Bangkok game studio, architecting core gameplay and AI systems in C++ for Unreal Engine titles shipping across PS5, Xbox Series X, and mobile. Owns AI systems end to end, optimizes performance, builds designer tooling, and mentors junior developers.
Web Developer
Fullstack web developer at Ubisoft Montréal building internal Compass web platforms used at scale across studios for resource management, project tracking, and data analytics. Work spans the full SDLC: designing features and REST APIs, coding in React/TypeScript and C#/ASP.NET Core, testing, and maintaining apps.
Full Stack Web Developer React C#
Full stack web developer at Ubisoft building features for the Compass platform — internal web applications for resource management, project tracking, and data analytics used across multiple studios. Work spans design, development, testing, and deployment using React, TypeScript, C#, ASP.NET Core, and secure REST APIs.
Senior Product Manager
Senior Product Manager for Playneta's gaming dating app Kiss Kiss (200M+ installs), joining during the rollout of Kiss Kiss 2.0. Fully remote role: independently analyze product data, run A/B tests and growth experiments, using AI tools daily.
IT Support
On-site IT support role at a game development studio in Petaling Jaya: resolving end-user hardware, software, and network tickets, maintaining Windows infrastructure and user accounts, liaising with vendors, and supporting game-dev tools like Perforce and game engines, with occasional after-hours support.
21087【デジタメ】新規ゲームのUI/演出デザイナー[de]
UI and presentation designer for a new MIXI game title, joining from the project's early phase to shape visual direction, UI screen design/IA, and animations/effects, while building AI-powered workflows (e.g. Figma-to-Unity automation) to eliminate production busywork. Main tools: Figma and Unity; onsite in Shibuya, Tokyo.

Design Advocate - Architect
About Pirros We are building Intelligence for design production and reshaping how architecture and engineering firms manage design details and project knowledge. Pirros is an AI-powered project hub purpose-built for…
IT Support- Fresh Grad Welcomed (MySQL/Java)
Technical Support Engineer at Karya Game in Bukit Bintang, Kuala Lumpur: supporting global clients on shift schedules, monitoring production systems, and troubleshooting Java/MySQL backend errors, data issues, and API integrations. Core stack is Java, Spring Boot, MySQL, Git and Maven; fresh grads welcome.
原畫 UI 設計師
Original-art UI designer creating 2D hand-drawn art and Web/App interfaces with a game-UI focus, on-site in Taipei's Zhongshan District. Daily work centers on Sketch/Figma and Adobe tools, plus DragonBones for animation.
遊戲企劃
Game planner at Finger Game in Taipei: designs gameplay, rules, features, and content, writes spec documents, coordinates with programming/art/QA teams, tracks project progress, tests features, and analyzes game data and competitors to propose optimization and iteration plans.
遊戲測試工程師 (QA Engineer) - 初中階
Junior-to-mid level QA engineer at a Taipei game company testing Slot and fishing (捕魚) games: writing and executing high-coverage test cases, validating game logic, values and JSON/CSV config files, running compatibility, API and weak-network tests, and logging/reproducing bugs using tools like Postman, SQL and packet-capture utilities.
MIS資訊工程師
MIS/IT engineer at Finger Game, a Taipei game company: installs and maintains PCs, peripherals, Windows servers, and VMs (backup, recovery, monitoring), and manages networking, telecom, cloud servers, software upgrades, IT security, and hardware procurement/inventory.
美術平面設計師
A graphic designer joins the marketing design team of a Taipei game company, creating online ad creatives, social media visuals, game promo art, event key visuals, and print/offline materials. Core tool is Adobe Photoshop, with AI image-generation tools as a plus; 5+ years of visual design experience required.
資深遊戲視覺設計師 Senior Visual Designer/美術設計組長
Senior visual designer / art team lead at game company Finger Game in Taipei: managing and mentoring the art team, controlling visual quality, setting media and design direction, collaborating across departments, and introducing AI tools into the design workflow to strengthen game and brand visuals.

Senior Product Manager, Ad Monetization
Senior Product Manager owning ad monetization at Zynga: designing and analyzing ad experiments, distributing the Ad Tech SDK across 50+ games, and tuning ad formats, loading/surfacing logic, and pricing. Core stack is the mobile ad ecosystem (mediation, DSPs, SSPs, programmatic) plus SQL-driven analysis.