5,093 Gaming jobs
Open tech roles at companies in game development.
Game Facilitator
#EnterTheGame Activate: What We Do Activate is redefining how the world plays across Canada, US, and beyond into the global market. We’re a technology company that fuses a game, a workout, and a party into one…
Product Owner
Product Owner at Puzzle Studio, a mobile casual puzzle game studio in Ho Chi Minh City. The role owns the roadmap and performance of assigned game titles — improving gameplay loops, game economy, LiveOps, retention, and monetization through data-driven decisions and A/B testing — working with Game Design, Engineering, BI, UA, and Monetization teams.
QA Tester – Game Development (f/m/d)
QA Tester on Chimera Entertainment's Cebu team, testing its current PC game (plus other titles as needed): writing test plans and cases, running smoke, regression, and exploratory tests, and filing clear bug reports via Jira and Git while collaborating with developers in Munich.
3D Animator (m/f/d)
Creates 3D character animations for gameplay, interactions, and cinematics across Chimera Entertainment's game projects at its Cebu studio, handling rigging, skinning, retargeting and implementing/polishing animations in-engine. Works in tools like Blender/Maya with Unity or Unreal, collaborating with the Munich team.
Senior Technical Artist - 3D & Unity
Senior Technical Artist at game studio Chimera Entertainment, working onsite in Cebu, Philippines with the Munich team. Day to day: modeling and texturing characters, props, and environments in Blender, then owning their setup and integration in Unity (prefabs, materials, shaders, rigging) and supporting asset pipelines. Contractor basis, ~1–2 years.
Project Manager – Game Development (f/m/d)
Project Manager at an independent Munich game studio, guiding up to three game projects from prototype to launch — owning team, schedule, budget, and delivery, and liaising with leads, publishers, and partners. Works with agile methods (Scrum), project management tools like Coda, and daily AI usage.
Experienced Unity Gameplay Programmer
Chimera Entertainment, a Munich-based independent game studio, seeks an experienced Unity gameplay programmer to work onsite in its Cebu office, building real-time gameplay systems and technical foundations for a PC/console title alongside the Munich team. Contractor role (~1–2 years) focused on technical ownership, clean architecture, and cross-discipline collaboration.
Unity Gameplay Developer - Mobile (iOS & Android) (w/m/d)
Unity developer at a Hamburg interactive studio building a mobile game for iOS and Android from prototype to launch, with ownership of core gameplay systems in C#/Unity. Day to day: gameplay engineering, performance/memory/battery optimization across devices, touch/UI and native platform integration, and rapid prototyping with designers and artists.
Full Stack Developer - Games & Immersive Experiences (w/m/d)
Full-stack developer at immersive agency headraft in Hamburg, building webAR games, mixed-reality experiences, and large-scale installations for brands like Samsung, Disney, and Netflix. Work centers on TypeScript, Google Cloud/Firebase, HTML5/CSS3, plus DevOps, testing, and AI-assisted workflows; remote-friendly but Hamburg-based.
Platform DevOps Engineer — AI-Driven, Global AWS/K8s
DevOps engineer at Moon Active owning the full platform lifecycle: designing and maintaining high-availability, high-performance global infrastructure on AWS/GCP with Kubernetes, IaC, CI/CD automation and built-in security, plus integrating AI tools into daily operations and monitoring.
DevOps engineer in mobile gaming
DevOps engineer owning the full lifecycle of Moon Active's Coin Master gaming platform: building self-healing, multi-region AWS/Kubernetes infrastructure with IaC, CI/CD, embedded security, and AI-agent-driven monitoring and automation. Office-based in Warsaw.
Marketing Graphic Designer
Pearl Abyss (studio behind Black Desert and Crimson Desert) is hiring a Marketing Graphic Designer for its European Publishing Office in Amstelveen, Netherlands, to create, retouch, and localize marketing assets for paid campaigns, social, web, newsletters, and print. Core stack is Adobe Creative Suite (Photoshop, Illustrator, InDesign), with 5+ years of design experience required.
Senior Associate Game Animator
Associate/Senior Associate Game Animator at Light & Wonder (iGaming) in Pune creates animations for slot game symbols, characters, feature elements, and UI, plus motion graphics and VFX, using tools like Spine, Adobe After Effects, and Adobe Animate. Full-time on-site role for candidates with 1-3 years of animation experience.
Data Analytics Engineer
Data Analytics Engineer at EVA (VR esports arenas) in Paris: take ownership of the newly built GCP/BigQuery + dbt + Lightdash data platform, run and evolve pipelines, model data, ensure quality, and deliver BI dashboards for internal teams and franchisees, while preparing data for AI/ML use cases.
Software Engineer II / Software Developer II (React Native)
Software Engineer II on a startup-like team inside Sony PlayStation building new mobile and web experiences that help gamers connect, discover, and play together. Day to day: design, build, test, release, and support React Native mobile app features in TypeScript, shape frontend architecture, and debug performance issues in production.
Software Engineer
Software Engineer II building SteelSeries' gaming software platforms — SteelSeries GG and Nahimic audio software. Day to day is full-stack Windows desktop development in C#/.NET (UWP/WinUI/WPF, XAML, MVVM) with testing, code reviews, and cross-team collaboration with firmware, driver, DSP, QA, UX, and product teams.