5,093 Gaming jobs
Open tech roles at companies in game development.
Engineering Manager
Engineering manager leading a team of backend engineers building a gaming product, liaising with product, acquisition and retention stakeholders. A hands-on role requiring Java/Spring/Akka or JavaScript/Golang plus scalable distributed-systems tech such as MySQL, Kafka, MongoDB, Redis, Docker and Kubernetes.
Graphic Designer (hold)
YozmaTech is hiring a Graphic Designer (marketing/motion design focus) to create in-game and digital marketing assets in collaboration with Art, CRM, and Marketing teams. Core tools are Photoshop and After Effects, with game industry experience required.
Data Engineer 2/3
Data Engineer 2/3 at Games24x7 in Bengaluru, building and maintaining scalable batch and real-time data pipelines (sub-second streaming) on Hadoop/Spark, Kafka and AWS/Databricks to power analytics for gaming products like RummyCircle and My11Circle. Requires 5-7 years of big data experience with Java/Python, SQL and AWS services.
2D artist (hold)
Remote 2D artist (currently on hold) crafting characters, objects, storyboards, and icons for mobile games — taking artwork from sketch to final render in Adobe Photoshop/Illustrator while maintaining the project's established style and communicating in English with the customer's manager.
2d animator (hold)
2D animator role (currently on hold) for Games24x7, an Indian mobile gaming company behind RummyCircle and Ultimate Games. The animator creates character, environment and UI animations plus VFX in Unity, collaborating with tech art, designers and producers on casual mobile games.
3D Environment Artist
100% remote 3D Environment Artist creating and optimizing characters, environments, creatures, and props for gaming projects. Day-to-day involves modeling, texturing, rigging, and animating using Maya, 3ds Max, Blender, Unity, and Substance, with a focus on real-time rendering, optimization, and PBR textures.
3D Technical Artist
100% remote Technical Artist for a game development team: builds and maintains art production pipelines, develops artist tools, and optimizes/debugs game assets in-engine. Core stack is Unity with C# and Python scripting, Git/Plastic SCM, and 3D tools like Maya, 3DS Max, and Blender. Salary is paid in USD.
Senior Associate Game Animator
Creates animations, motion graphics, and visual effects for slot game symbols, characters, and UI at iGaming leader Light & Wonder, using tools like Spine, Adobe After Effects, and Animate. Full-time on-site role in Pune (4 days in office mandatory), suited to 1–3 years of animation experience.
Senior Gameplay Animator
Long-term remote contract creating gameplay animations (grounded and inhuman characters, combat/grapple) for Half Mermaid's third-person psychological horror game 'Project D.' Core tools are Maya and Unreal Engine 5, working from design spec through finished in-engine animation with other departments.
Environment Artist
Remote environment artist helping build the world of "Project D," a third-person narrative horror game by Half Mermaid Productions. Day to day you create and optimise game-ready 3D environment assets from concept/reference using Unreal Engine, Maya, ZBrush, Substance Painter and Photoshop; full-time contractor role with European time zones preferred.
Senior Environment Artist
Senior Environment Artist joining a small remote team building 'Project D,' a third-person horror game in Unreal Engine 5. Day to day: creating realistic, modular, optimized game-ready 3D assets, lighting with Lumen, and mentoring to keep style and quality consistent. Full-time contractor role; European time zones preferred.
Analyste de test technique II I Technical Test Analyst II
Quality engineer embedded in 2K's Montreal game studio, evolving test automation and scripting systems for a major AAA title. Day to day: design automated tests for complex game systems, analyze defects from automation logs, and keep CI/CD pipelines stable using tools like Java, Python, C#, Selenium, and JUnit.
Project Manager (Remote Job)
Remote Project Manager acting as the operational hub for a distributed game development team: running daily check-ins and sprint meetings, managing tasks in ClickUp, keeping the Notion documentation hub organized, flagging blockers, and coordinating across hiring, finance, operations, and development.
UX/UI Games Designer - Metaverse
Fully remote UX/UI designer role for a AAA-rated Metaverse game project, hiring across Canada, USA, and UK. The designer owns user experience from concept through polished delivery — wireframes, storyboards, prototypes, and UI for PC/console and mobile — using tools like Figma, Sketch, and Adobe Creative Suite.
Security Operations Engineer
Supports and maintains Take-Two's Security Orchestration, Automation, and Response (SOAR) platform — building playbooks, workflows, and API integrations with senior engineers to automate repetitive security operations tasks and speed incident response. Core tech: SOAR/SIEM/EDR tools, security APIs, cloud services, and Python scripting.