5,093 Gaming jobs
Open tech roles at companies in game development.
Backend Engineer — PHP, Payments & Data Tools
Backend engineer building and maintaining PHP services for the company's website and game top-up platform: third-party payment gateway integrations, payment callbacks, order records, and internal GM tools for player data, suspensions, and item distribution. Core stack is PHP with Laravel or ThinkPHP 6+, PSR-4 clean architecture, and SQL for revenue/user metrics.
Software Engineer (Android)
Android software engineer at Razer building and maintaining gamer-facing mobile applications, reusable components, and SDKs. Day-to-day involves Kotlin/Java Android development, debugging and performance work, API and hardware-connectivity integration, code reviews, and using AI-assisted tools like Claude Code to boost productivity.
Game Backend Development Intern
Internship at Lightspeed Studios' Tech Center (Tencent, makers of PUBG Mobile) in Auckland: develop next-generation game backend solutions on Unreal Engine, designing and coding game-related backend services. Suited to CS students who code well (C++/Python/Go a plus) and learn fast.
Staff Network Automation & DevOps Engineer
Staff engineer at PlayStation (Ireland) who modernises the company's global network: implementing Infrastructure as Code, building reusable automation, and leading safe, auditable network migrations in a complex production environment, while shaping standards and mentoring engineers alongside security and architecture teams.
Senior Backend Engineer, Game APIs & Tools
Backend engineer at KMZD GROUP building and maintaining robust APIs, databases, and internal tools to support game development, while ensuring server stability and collaborating with game design, art, QA, PM, and data teams. Makati-based (Philippines) with occasional website work; English communication is essential.
Backend Engineer - Training Path For Game Tech
Entry-level Jr./Sr. Backend Programmer at a Philippine game development company, starting with a paid 6-month training program focused on building robust backend APIs and ensuring server performance. Core stack is PHP and MySQL.
Full Stack Ontwikkelaar - Backend Ontwikkelaar
IJsfontein, a Dutch studio making educational games and interactive learning applications, is hiring a full stack developer (backend focus) to build and maintain digital applications end to end, advise on architecture and quality, and work in a multidisciplinary team. Core stack: PHP/Laravel plus a JavaScript framework (Vue, React or Angular), with CI/CD and TDD.
Senior Data Engineer
Senior Data Engineer at Sony Interactive Entertainment (PlayStation) in the Player Data Engineering team, designing and operating scalable data pipelines, models, and data products across commerce, hardware, and gameplay domains. Core stack: Snowflake, dbt/Ab Initio ETL/ELT, Kubernetes, Git-based CI/CD, with a focus on secure, AI-ready data.
UI/UX Designer
Mid-level, onsite UI/UX designer in Bengaluru for a gaming company: researching, wireframing, prototyping and testing user experiences for web, mobile and F2P game interfaces while collaborating with product and engineering. Requires 5+ years of UI/UX experience and tools like Figma, Sketch and Adobe XD.
SDE3 Android Developer
Senior (SDE3) Android developer building native Android games end to end — from conceptualization and design through development, testing, deployment, and maintenance. Core stack is Java/Kotlin with Android SDK/NDK; Unity/Cocos game engine experience is a plus.
SDET2 Backend
Backend SDET2 in Bengaluru focused on software test automation and tool development: designing automation frameworks from scratch and covering web, mobile and REST API testing with Java, Selenium/Rest Assured, TestNG and Appium. Also involves code-coverage tooling, mentoring juniors and cross-team coordination; gaming domain knowledge is a plus.
Senior 2D artist (won)
Senior 2D artist creating art for mobile games — characters, objects, storyboards, and icons — taking work from sketch to final render in Adobe Photoshop and Illustrator while maintaining each project's established style. Requires 3+ years of industry experience and at least strong-intermediate English to communicate with the customer's manager.
Senior 2D UI artist (won)
YozmaTech is hiring a senior 2D UI artist to create game art assets — UI, icons, backgrounds, objects and characters — for casual 2D games, following the art director's style and hitting deadlines. Core tools are Photoshop and Illustrator; Unity experience is a plus.
Senior 2D artist (hold)
Senior 2D artist creating art assets for casual 2D games — UI, icons, backgrounds, objects and characters — following the art director's visual style and deadlines. Core tools are Photoshop and Illustrator, with strong typography/UI and illustration skills; Unity knowledge is a plus.
QA UI (hold)
Manual QA engineer testing games across platforms: writes and executes test plans, test cases, and scripts, runs UX and user-journey testing, and tracks defects with engineers to improve quality. Requires 2+ years of manual game-testing experience and familiarity with tools like JIRA or Monday.