5,093 Gaming jobs
Open tech roles at companies in game development.
Threat Intelligence Engineer
Threat Intelligence Engineer at Take-Two Interactive (Toronto) supporting the cyber threat intelligence program: managing threat feeds, parsing IOCs, integrating intel into SIEM/EDR/firewalls, and automating workflows with APIs and scripts. Requires 2-4 years in cybersecurity with hands-on SIEM/TIP/EDR experience.
Engineering Manager
Engineering Manager at Ghost Story Games (Take-Two) to lead finalization and polish of the dynamic gameplay and narrative systems for the game Judas — managing and mentoring internal and external engineers, owning technical roadmaps, and hardening Unreal Engine 4/C++ systems to shipping quality. Remote role based in Massachusetts.
Senior Full Stack Software Developer
Senior full-stack developer at WorldGaming Network in Toronto, building applications in a microservice ecosystem using Elixir/Erlang, Java, JavaScript/ES6, Node.js, and AngularJS/React. Requires about 5 years of software development experience, including architecting, designing, and implementing applications.
Senior Full-Stack Engineer: Microservices, Elixir & JS
Senior full-stack engineer at WorldGaming Network in Toronto, building and architecting applications in a microservices ecosystem using Elixir/Erlang, Java, and JavaScript (Node.js, AngularJS/React). Requires 5+ years of software development experience at a small startup-culture company.
DevOps Cloud Infra & IaC — Automatisation & Ops
DevOps engineer on Gameloft Montreal's cloud infrastructure team: automates infrastructure with IaC, deploys updates, provides Level-3 support, and designs tooling and root-cause analyses to reduce errors, collaborating across multiple game studios. English fluency required; French is a plus.
Social Media Content Strategist - Remote
Remote social media content strategist creating short-form video, storytelling, and copy for culturally relevant brands across web3, gaming, entertainment, and fashion. Day to day: ideating and producing content, building creative playbooks, and scheduling posts across TikTok, YouTube, Instagram, Discord, and more.
Games 3D Artist
A Games 3D Artist in London creating high-quality 3D models, textures, and materials for game characters and environments using tools like Maya, ZBrush, 3ds Max, and Substance Painter. The role involves collaborating with art teams across studios, meeting deadlines, and mentoring junior artists.
Senior Programmer C++ (Mexico/Remote)
Senior C++ programmer who designs, develops, and optimizes Unreal Engine 4+ engine systems for console/PC games, tests and profiles on game platforms, maintains middleware and SDKs, and collaborates with production, engineering, design, and art teams. Remote or based in Mexico.
Senior UE Programmer (Malta)
Senior Unreal Engine programmer on-site in Mosta, Malta, who designs, develops, optimizes, and debugs UE4+ engine systems for console and PC titles, collaborating with production, engineering, design, and art teams. Core stack: C/C++, UE4, Visual Studio, and Perforce.
Technical Artist (Malta/Remote)
Full-time Technical Artist (Malta-based or remote) acting as a bridge between the Tech and Art departments: leading tech-art R&D, creating shaders in Unreal's Material Editor and Unity's Shader Graph, and protecting both performance targets and visual quality. Requires 2.5+ years of games-industry tech art experience and strong Unreal knowledge.
UI Programmer (Malta/Remote)
Implements, tests, and optimizes game UI functionality in Unreal Engine 4 (C++, UMG/Slate, Blueprints), collaborating with art, design, and QA teams. Full-time position based in Malta or remote.
Project Manager (Malta)
PlayMagic is hiring a Project Manager for its Malta studio to run one or more AA game projects — scoping, scheduling, milestone delivery, risk mitigation, and day-to-day team coordination — using Agile/Waterfall methods and Jira for tracking and reporting.
Experienced Technical Artist (Mexico/Remote)
Technical Artist at game studio Play Magic (Guadalajara, Mexico or remote): bridges the art and tech departments, leads tech-art R&D and pipeline improvements, optimizes game performance while preserving visual quality, and mentors junior tech artists. Core tools: Unreal Material Editor, Unity Shader Graph, and Blueprints visual scripting.
Senior Animation Programmer (Mexico/Remote)
Senior animation programmer developing and maintaining advanced character animation systems in Unreal Engine 4/5, prototyping techniques like motion matching and procedural/physics-based animation, and linking technical animation with AI, physics, and network systems. Requires strong C++ and 5+ years on AAA games; open to Mexico-based or remote candidates.
Senior Graphics Programmer (Mexico/Remote)
Senior graphics programmer at game studio Play Magic (Mexico or remote, full-time). Day to day: writing clean C/C++, profiling and optimizing rendering, lighting, shaders, and shadows, and collaborating with Art, Design, and Production. Core stack: shader languages, graphics APIs (DirectX11, OpenGL, Vulkan), GPU/CPU profiling, PBR.
AI Programmer (Malta/Remote)
Integrates AI behavior and systems for games using Unreal Engine 4 or proprietary engines, builds tooling for game designers, and profiles AI for performance. Core stack: C++, Unreal Engine 4, pathfinding algorithms, and FSM/behavior-tree decision models.
Experienced UE4/UE5 Programmer (Mexico/Remote)
Gameplay programmer at game studio Play Magic (Mexico-based, remote-friendly) integrating gameplay systems in Unreal Engine 4/5 across projects, building tools for designers, profiling and optimizing performance, and fixing bugs with QA. Requires 2+ years in the games industry plus strong C++ and Blueprints skills.
Gameplay Programmer (Malta/Remote)
Gameplay Programmer at Play Magic (Malta or remote) integrating gameplay systems in Unreal Engine 4 and proprietary C++ engines: collaborating with game designers, exposing tools for balancing, profiling and optimizing performance, writing technical design docs, fixing bugs with QA, and prototyping new features.