5,093 Gaming jobs
Open tech roles at companies in game development.
IT Project Manager (Jira, Trello)
Project Manager for game development projects: builds overall plans and milestones, coordinates design, programming, art, and QA teams, and tracks risks, resources, budgets, and releases using tools like Jira, Trello, and Tapd. Requires 2+ years of game-industry PM experience and fluency in Chinese and Vietnamese.
2D Game VFX Artist (Cocos Creator, Photoshop, Spine)
Designs and produces 2D game effects — skill, hit, reaction and UI animations plus playable-ad visuals — in Cocos Creator with Photoshop and Spine, collaborating with programmers and artists and optimizing particles, atlases and texture compression within mobile performance budgets.
Senior Salesforce Administrator
Owns the health, configuration, and automation of Unity's enterprise Salesforce org supporting Sales, Marketing, and Customer Success. Day to day: building declarative Flow automation, resolving user support tickets, governing deployments (Gearset/Copado), and integrating GTM tools; hybrid role, 3 days/week in the NYC office.


Staff Vehicle Controls Engineer, Steering
Senior engineer designing and integrating motion control systems for Waymo’s autonomous vehicles, focusing on actuator performance, safety, and supplier coordination using Python and automotive protocols.
Senior Graphic Designer
Senior Graphic Designer at Fanatics TCG, a Seattle-based trading card game studio within Fanatics Collectibles. Day to day you design card frames, typography, iconography, brand identity systems, packaging, and print-ready production assets for new TCG franchises, working under Principal Graphic Designers and Art Directors. Onsite in Seattle five days a week.

Principal Software Developer - FinOps
Principal Software Developer in the FinOps team at Zynga designs data models, visualizations, and dashboards to analyze and optimize technology costs across mobile games, using Python, SQL, and Tableau.

Lead Product Manager, AI Technology
Lead Product Manager running day-to-day execution of Zynga's internal AI operating platform: triaging incoming requests, writing technical specs, partnering with engineering, and measuring adoption and impact across surfaces like chat, knowledge bases, connectors/MCPs, and workflows. Requires 6+ years of PM experience and hands-on AI/ML fluency (LLMs, agents, RAG).

Software Architect
Software Architect on Zynga's Central Technology AI team, defining the technical vision for AI/LLM-powered developer productivity tools and player-facing systems running on AWS, Kubernetes, and Python. Based in Austin, TX or Toronto; no visa sponsorship offered.
Concepteur audio technique / Technical Audio Designer
Hands-on Technical Audio Designer at a game studio in Greater Montreal (a NetEase studio): implements audio in Unreal Engine using Wwise, builds Blueprint-based audio systems and designer tooling, and profiles/optimizes CPU, memory, voice count and streaming for shipped games.
Associate Data Engineer
Associate Data Engineer joining Wildlife Studios' Operations team in São Paulo to build and maintain data pipelines and AI-powered automation workflows that replace manual processes across Finance, People, Legal, and other business functions. Core stack: Databricks, SQL, Python, Git, plus AI coding tools.
Rendering Programmer
Hands-on rendering engineer building and optimizing real-time rendering systems for a AAA game in Bengaluru. Day to day: implementing rendering features in C++ with OpenGL/Vulkan, writing shaders, profiling GPU/CPU bottlenecks, and shipping production rendering features with engine, tools, gameplay, and art teams.
Principal Program Manager, Partner Developer Relations - Minecraft
Senior individual-contributor role (IC5) at Mojang Studios leading Partner Developer Relations for the Minecraft Marketplace: owning technical programs, developer-enablement systems, and cross-functional execution for the most strategic creator studios, and turning creator feedback into roadmap influence with product and engineering.
Senior Technical Animator - Unannounced Project
NaturalMotion is hiring a Senior Technical Animator in London to build and maintain the rigging and technical animation pipeline for an unannounced game, working within the Animation Team to implement characters in Unreal Engine with a focus on mobile limitations. Core stack includes Unreal Engine, Maya scripting (MEL/Python), and rigging systems like mGear and Advanced Skeleton.