5,093 Gaming jobs
Open tech roles at companies in game development.
Lead Programmer (Malta)
Lead programmer at a game studio in Mosta, Malta: designs, develops, optimizes, and debugs Unreal Engine 4+ engine systems, leads performance work and code reviews, and shapes the engine technology roadmap. Core stack: C/C++, UE4, Visual Studio, Perforce, and console dev kits.
Unity Developer
Remote (Pakistan-based) Unity developer for an Australia-based mobile game studio: builds and delivers mobile games in Unity, turning design specs into game mechanics, optimizing performance, and debugging, using Git/GitHub, Trello, Discord, and Firebase (incl. Admob). Seeks 1-2 years of Unity experience and a portfolio of shipped mobile games.
Game Designer
Designs and builds mobile games for an Australian gaming company: prototyping ideas in Unity, iterating game mechanics from playtesting, crafting levels and UI, and optimizing performance across mobile devices. Remote role based in Lahore.
DevOps Engineer
DevOps Engineer at Aristocrat (gaming company) in Warsaw, connecting development and operations by building CI/CD pipelines with GitHub Actions, managing infrastructure as code with Terraform/GitOps, optimizing Azure (AKS) cloud infrastructure, and running monitoring with Prometheus, Grafana, Loki, and Thanos.
Lead Data Engineer - Remote Real-Time Analytics
Lead Data Engineer on Sony Interactive Entertainment's Data Platform team, ingesting and processing high-volume data to power real-time analytics for PlayStation games. Day to day: scaling the platform, defining its technical direction, and working with game analysts, DevOps and stakeholders to improve data quality for development and post-launch insights.
Full Stack Engineer - React/Next.js & Node.js (12 mo)
Full Stack Developer on ESL FACEIT Group's Publisher Operations team, building tooling that supports partner events and multi-title esports programmes. Works end-to-end on features, APIs, and architecture using React/Next.js and Node.js/TypeScript.
Full Stack Developer (Fixed-Contractor)
Full Stack Developer on ESL FACEIT Group's (EFG) Publisher Operations team on a 12-month fixed-term contract, building tools and platforms that support esports events and programmes. Day-to-day is full-stack feature delivery with React/Next.js and Node.js/TypeScript, including API design, deployment, testing, and code reviews.
Lead Data Engineer
Lead Data Engineer at Sony Interactive Entertainment (PlayStation) in London, working in a cross-disciplinary Data Platform team to ingest and process high-volume game analytics data: owning streaming/batch pipelines, building supporting services, integrating AWS data services (S3, Redshift, Kinesis, Glue) with BI tools, and helping define the platform's technical direction. Flexible hybrid, mostl
Senior Backend Developer – (Golang, Data & Integrations)
Senior backend engineer at i3d.net who owns billing, product, and sales data flows end to end: building Go services and APIs that expose billing logic, integrating systems like HubSpot and NetSuite, and driving greenfield data models, migrations, and observability. Hybrid role from the Rotterdam office on a five-person team.
Staff Network Systems Engineer - Network Automation & DevOps
Staff-level network engineer at Sony Interactive Entertainment (PlayStation) in Dublin, driving the shift from manual network management to automated, version-controlled operations. Day to day: building Infrastructure as Code with Python, Go, Terraform and Ansible, developing CI/CD pipelines, and mentoring engineers across a global enterprise network.
Staff Network Automation & DevOps Engineer
Staff-level engineer at Sony Interactive Entertainment (PlayStation) modernizing global network infrastructure via Infrastructure as Code, automated validation, and safe delivery pipelines. Day to day: building reusable automation in Python and Go with Terraform and Ansible, while setting standards and governance across engineering, security, and platform teams.
Jr./Sr. QA Tester
QA tester at mobile game studio Kooapps who finds, isolates, and documents bugs in applications, debugs software, and sets up hardware compatibility rigs. Onsite role in Makati City with a Monday-to-Saturday mid-shift schedule; entry-level and experienced applicants are welcome.
Senior Engine Programmer, Generalist
Senior engine programmer at HoYoverse (maker of Genshin Impact) in Los Angeles, architecting a next-generation cloud-native rendering pipeline and runtime engine features for open-world games. Day-to-day is C++ work on parallel, multithreaded rendering with GPU profiling and optimization; Unreal and Vulkan experience is a plus.
Sr./Jr. U/UX Artist
Kooapps is hiring a Sr./Jr. UI/UX Artist to design mobile game interfaces onsite in Makati: creating wireframes, user flows, and prototypes, running playtest-based UX research, and producing UI assets with the art team using Photoshop, Illustrator, and Figma. Work is Monday to Saturday, with staff housing provided.
2D Artist
Middle 2D Artist on VeliPlay, VeliTech's in-house game studio for iGaming crash and instant games. Day to day you develop visual styles with the Art Director and produce concepts, characters, backgrounds, icons, and UI artwork in Photoshop, Figma, and AI tools — preparing layered, animation-ready assets optimized for mobile and desktop.
Senior Software Engineer Python TypeScript AI
Senior Software Engineer based in Manchester (with WFH options) building and enhancing AI-powered products at a global games software house, used by ~700,000 live users. Core stack is Python and TypeScript; salary up to £80,000.
Savjetnik za korisničku podršku na slovenskom i hrvatskom jeziku - Budimpešta, Mađarska
Provide customer support in Slovenian and Croatian for a global gaming-industry client, handling inquiries and maintaining product knowledge.