5,095 Gaming jobs
Open tech roles at companies in game development.
Sr. Full Stack Engineer
Senior full-stack engineer on Unity's Unified Ads Platform team in Toronto, owning TypeScript/NestJS services, relational data models, and APIs that serve as the source of truth for ads systems, plus React frontends, Kafka/Pub/Sub event-driven integrations, and production operation on Kubernetes.
Principal DevOps Cloud Imperium Games · Montreal · DevOps & Release CA$122,250–CA$150,625 e 1y ago
Principal DevOps engineer at Cloud Imperium Games' Turbulent studio in Montreal, owning the cloud tech that automates and deploys Star Citizen's online game features. Day to day: provisioning servers, building automation with Kubernetes and GitLab CI/CD, maintaining network/VM infrastructure, and sharing an on-call rotation.
Senior DevOps Programmer - Core Technologies | Programmeur·euse DevOps Sénior·e - Technologies centrales Behaviour Interactive · Montreal · DevOps & Release CA$122,250–CA$150,625 e 6mo ago
Senior DevOps programmer on Behaviour Interactive's Core Tech team, building and maintaining cloud infrastructure (AWS), CI/CD pipelines, and Kubernetes clusters that run backend services for games like Dead by Daylight, with on-call duties and close collaboration with developers.
Staff/Lead Software Developer in Test (SDET)
Staff/Lead SDET who owns the internal test-automation platform for Total Battle, an MMO 4X strategy game. Rather than writing tests, they build Python-based tools, domain APIs, fixtures, and CI/CD diagnostics that let product QA teams self-serve UI (Android/WebGL/iOS) and server integration testing.
Artiste principal en VFX / Principal VFX Artist
Lead a team of VFX artists to create stylized effects in Unreal Engine 5 for a new game IP, managing tasks, pipelines, and collaboration across departments.
Concepteur de niveaux senior / Senior Level Designer
Senior Level Designer at High Dive (a NetEase-affiliated studio) in Montreal to help build an unannounced IP. Day to day: designing map layouts, missions and set-pieces with systemic/emerging AI moments in Unreal Engine 5, collaborating with writers, level artists and other disciplines from concept to final.
Generalist Content Tech Director - Directeur Technique Généraliste de Contenu
Leads a local game-dev team using Unreal Engine, mentoring developers and ensuring data-driven content quality for a AAA project while collaborating with international teams.
Designer Principal UI/UX / Principal UI/UX Designer
Senior individual-contributor role defining and driving the UI/UX vision for a new console/PC game at a Montreal studio: sets experience standards and design systems, owns player-experience quality across HUD, menus, onboarding and accessibility, and mentors designers. Core tech: Unreal Engine and its UI implementation pipelines.
Programmeur moteur senior / Senior Engine Programmer
Senior engine programmer at a new Montreal game studio (with partners in Hangzhou) who owns and maintains the core engine, builds low-level systems like streaming and serialization, assists Epic Games/vendor integrations, and optimizes CPU/GPU/memory/load-time performance. Core stack: C++, Unreal Engine, multithreaded programming and profilers.
Programmeur UI senior / Senior UI Programmer
Senior UI Programmer at Highdive, a new game studio in Montreal: builds and optimizes game interfaces — menus, HUD, and underlying UI systems across platforms — using C++ and Unreal Engine 5 (Slate/UMG), collaborating with designers and artists to ensure cohesive visuals and performance.
Group Function - Privacy Legal Counsel
Act as in-house privacy counsel for NetEase’s global operations, advising on GDPR/CCPA compliance, AI regulations, and cross-border data transfers while embedding privacy-by-design into games, media, and edtech products.
Graphic Designer (Middle/Senior)
A mid/senior graphic designer on Gameloft's Creative Agency Team in Ho Chi Minh City, creating 2D marketing assets — social media graphics, user-acquisition ads, app store images, in-game event visuals, logos, and merchandise — mainly using Adobe Photoshop and Illustrator, while collaborating with marketing, live ops, and UA teams.
Render Developer (Разработчик графики)
Render Developer at Lesta Games will develop and improve the graphics of a new game project: creating rendering solutions, optimizing CPU/GPU performance, profiling graphics code, and maintaining the codebase and documentation. Core stack: C/C++, shader languages (HLSL/GLSL), and graphics APIs (DirectX, OpenGL, Vulkan).
Technical Project manager
Lesta Games (maker of Мир танков, Мир кораблей, Tanks Blitz) is hiring a Technical Project Manager in its Moscow office to lead large infrastructure projects end-to-end — cloud migrations, architecture changes, and security/compliance initiatives — coordinating sysadmin, DevOps, network, and security engineering teams. Requires 5+ years of technical project management experience.
Staff Network Systems Engineer (Network Automation & DevOps)
Staff-level network systems engineer at PlayStation (Ireland) driving the shift of a global enterprise network to Infrastructure as Code and automated delivery. Hands-on with Python, Go, Terraform, Ansible, GitHub Actions CI/CD and Juniper/Junos networking, while mentoring engineers and shaping network architecture standards.
Data Scientist (Forecasting)
Data Scientist on PlayStation's CLV team in London, building machine-learning models (churn prediction, purchase propensity, CLV, recommendations) over large-scale player behavioural and transactional data to drive engagement and monetisation. Core stack: Python, SQL, and PySpark, with exposure to MLOps and advanced modelling.
LQA Game Tester (French) - Full Time Onsite
About the company Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009…