Senior / Expert Technical Artist (Frostpunk 1886)
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
What will you be doing on a day-to-day basis?
Create high-quality materials and shaders in UE5.
Build and maintain Blueprint- and code-based tools for the art team.
Create and update documentation for tools, workflows, and engine limitations.
Help with optimization, profiling, and debugging in the final product.
Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.
What will help you succeed in this role?
For a senior position:
Good knowledge of UE materials and shading workflows.
Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
Experience with UE Blueprints for tools or gameplay-supporting systems.
Practical approach to problem-solving and a good understanding of optimization.
At least one shipped title or completed commercial project.
For an expert position, we also require:
Deep, production-proven knowledge of UE5 materials, shaders, and rendering.
Experience designing scalable material, shader, and technical art workflows.
Strong understanding of GPU performance, profiling, and optimization.
Ability to take ownership of complex technical and visual problems and drive them to resolution.
Experience mentoring other artists and defining technical best practices.
Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria.
Nice to have
Knowledge of VFX or lighting.
Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
Familiarity with shader languages such as HLSL or GLSL.
Background in 3D software such as Blender, 3ds Max, or Maya.
Experience working closely with both artists and programmers.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
As published by recruitee
Full name, Email, CV, Cover letter, Phone
- I hereby agree to the use of my personal data included in the recruitment application (including CV) in recruitment process for the position indicated in the job offer published by the company 11 bit studios S.A. (here you can find our Privacy Policy). yes / no
- I hereby agree to the use of my personal data included in the recruitment application (including CV) in future recruitment processes organized by the company 11 bit studios S.A. yes / no · optional
- This position requires working at our office in Warsaw in a hybrid model – 3 days in the office, 2 days remotely. Is that acceptable to you? yes / no
- Portfolio (link) written answer · optional
- Portfolio (file) upload · optional
- Have you worked in a similar role where you contributed to a project that was successfully completed and published? written answer
- How would you assess your proficiency with Unreal Engine 5?
- What type of contract do you prefer? choose one
- What are your financial expectations in terms of gross monthly income?
- What is your availability/notice period? When would you be able to join our team?
- Where did you see our job offer? Where did you encounter it? choose any
- If you ticked 'other' we would appreciate a hint as to what 'other' is. :) optional