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Develops and optimizes core gameplay systems in C# for a custom high-performance game engine powering survival and simulation titles.
Own the product roadmap for arcade-style games at a leading UK bingo site, turning creative concepts into polished in-house releases.
Senior Memory System Architect at NVIDIA driving memory system architecture for SOCs in deep-learning, autonomous vehicles, and gaming; tasks include performance modeling, analyzing workloads, and optimizing memory subsystems (caches, DDR) using C++, Python.
Build and maintain the agent-ready robotics stack at NVIDIA: design APIs, automate CI/CD, and embed agents in simulation and on real hardware.
Leads multiple app-development projects using Agile, aligning timelines, budgets, and client goals to deliver high-quality products for a game studio.
Designs and maintains the high-performance network infrastructure powering DeepMind’s robotics systems and AI research in Mountain View.
Design and run automated tests for iOS/macOS/watchOS apps using Swift and XCTest/XCUI, plus API/backend validation in CI/CD pipelines.
Designs and iterates game mechanics for Color Slide, a mobile puzzle game, using Unity and analytics to improve monetization and player metrics.
Designs monetization and LiveOps systems for mobile idle arcade games, focusing on player retention and revenue growth through events, pricing, and in-game store improvements.
Build and maintain an iOS Ads SDK in Swift for SayPromo, a monetization platform used by 200+ games, focusing on performance, concurrency, and cross-platform collaboration.
Lead the design of a top mobile idle arcade game, shaping content, economy, monetization, and Live Ops while mentoring a small team.
Designs monetization systems for Color Slide, a free-to-play mobile puzzle game, by creating IAP offers, bundles, and A/B tests to boost revenue while collaborating with analysts and developers.
Build and deploy ML models for gaming and ad platforms: recommendations, uplift, visual embeddings, and marketing predictions using Python, TensorFlow/PyTorch, and MLflow.
Design and balance mobile game economies, monetization systems, and progression loops for hit titles like My Perfect Hotel and Lost Prison.
Designs and develops game interfaces, in-game visuals, and UI assets for a top-3 global game publisher, using Unity, Photoshop, and Figma to enhance UX and maintain visual consistency across puzzle and complex games.
Lead a team of artists to create large-scale game environments, architecture, and landscapes in casual or semi-realistic styles for top international studios.
Data Analyst builds and maintains analytics for a mobile game, migrating tracking from AppMetrica to Amplitude, setting up funnels and dashboards, and supporting product decisions with data insights.
Owns the product vision and game design for a mobile free-to-play game, balancing economies, monetization, and mechanics while implementing changes directly in Unity.
Lead the internal QA function for a mobile game outsourcing studio: set standards, manage external QA vendors, and guide teams on testing depth and release readiness.
Freelance illustrator creates semi-realistic character and environment art for a high-profile AAA game project, collaborating with an outsourcing studio serving major international clients.
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