5,093 Gaming jobs
Open tech roles at companies in game development.
Portuguese (EU) Video Game Translator
Translates English video game content into European Portuguese in-house at a Málaga studio, ensuring high-quality localization while meeting tight deadlines.
English Tester (Australian)
Game tester specializing in detecting linguistic and cultural errors in games for localization; works in-house at Málaga HQ to review grammar, spelling, and cultural accuracy in native Australian English.
French Game Tester (Canadian)
Localsoft hires French-speaking game testers to on-site test games in Málaga, Spain, focusing on linguistic and cultural accuracy in French content. Testers review grammar, spelling, and cultural fit in games for international clients.
Mexican Spanish Game Tester
Tests games for linguistic and cultural errors in Mexican Spanish, ensuring grammar, spelling, and cultural accuracy in game content for international clients.
Industrial Designer
Designs gaming chairs and accessories, selecting materials and finishes, and collaborating with manufacturers to bring products from concept to mass production.
Game Tester: Ukrainian
Game testers review games for linguistic and cultural errors in Ukrainian, ensuring grammar, spelling, and punctuation accuracy for clients in the gaming industry. Work is on-site in Málaga, Spain, with no remote option.

Technical Designer in Animation
Designs and implements animation systems in Unreal Engine to bring characters to life, collaborating with artists and programmers to solve technical challenges and improve workflows.

Technical Designer in Animation
Designs and implements animation systems in Unreal Engine for AAA games, bridging creative vision with technical execution across North America.

Technical Designer in Animation
Designs and implements animation systems in Unreal Engine for AAA games, bridging creative vision with technical execution while collaborating with artists and engineers.


Machine Learning Engineer, Perception, Vision-Language Models
Develops and optimizes large-scale vision-language models for autonomous vehicle perception, training pipelines on multimodal sensor data to improve real-world driving decisions.


Senior Machine Learning Engineer, Perception, Vision-Language Models
Designs and optimizes large-scale machine learning pipelines for vision-language models to improve autonomous vehicle perception, using Python and deep learning frameworks.



Software Engineer (Thermal & Fluid Analysis)
Develops software tools to model, simulate, and automate thermal and fluid systems for SpaceX’s Starship, enabling faster engineering decisions for Mars missions.
Construction Success Manager
Wie we zoeken We zijn op zoek naar bouwprofessionals, zowel op locatie als kantoor, met ervaring in het gebruik van software voor het plannen en beheren van bouwprojecten. Onze ideale kandidaat is proactief,…
Staff Machine Learning Engineer – (ADAS/Autonomous Driving)
Leads the integration and deployment of advanced perception models into production ADAS and autonomous driving systems, optimizing performance on automotive-grade hardware using C++, Python, CUDA, and TensorRT.
Software Development Engineer II - D&D Beyond
Full stack engineer on Hasbro/Wizards of the Coast's D&D Beyond team, designing and building the services (Node.js, C#, AWS) and web clients (React, TypeScript) behind the next generation of D&D's digital Dungeon Master tools. Hybrid role requiring three days a week in office in Huntsville, AL or Renton, WA.
Workplace Technology Support Engineer - Executive Support
Provides white-glove, high-touch technology support for Hasbro/Wizards of the Coast executives — workstations, mobile devices, AV and conference-room systems, and high-visibility meetings and events, with required travel — while also handling advanced enterprise endpoint support, documentation, and automation across Windows/macOS, ServiceNow, and collaboration platforms.
Principal Game Designer, D&D Universes Beyond
Leads the design vision for next-gen Dungeons & Dragons experiences, blending iconic RPG mechanics with modern play formats while mentoring a team to create accessible, engaging content for fans.
Senior Network Engineer
Senior engineer who owns and evolves Wizards of the Coast's (Hasbro) enterprise network across datacenters, offices, studios, and AWS cloud. Day to day: leading Juniper/Mist campus and Palo Alto security stacks, AWS hybrid connectivity, network automation/AI-driven ops, and mentoring engineers.
Innovation Designer - New Player Growth
Hands-on designer at Wizards of the Coast who creates and prototypes new physical, digital, and connected products that help new players discover, learn, and stay with Magic: The Gathering. Daily work blends game/product design, rapid prototyping, playtesting, and cross-functional collaboration.
Product Architect - New Player Growth
Product Architect at Wizards of the Coast (Hasbro) setting the vision and roadmap for Magic: The Gathering's new-player acquisition portfolio — introductory products, solo play, and custom offerings. Day to day: leading cross-functional teams and using player research, market trends, and gameplay data to turn first-time players into long-term fans.