5,092 Gaming jobs
Open tech roles at companies in game development.
FPS 1P View Gameplay Animator
Designs and polishes first-person shooter animations like reloads and weapon inspections in Unreal Engine 5, ensuring realistic combat feel and smooth gameplay pacing.
Principal / Senior Animator
Designs and reviews 3D character animations and combat actions for large-scale games, ensuring smooth, dynamic motion and adherence to style guidelines.
Community Manager
About NetEaseGames: As a leading internet technology company based in China, NetEase, Inc. (NASDAQ: NTES and HKEX:9999, “NetEase”) provides premium online services centered around content creation. With extensive…
Marketing Campaign (IP/Branding)
About NetEase Games: As a leading internet technology company based in China, NetEase, Inc. (NASDAQ: NTES and HKEX:9999, “NetEase”) provides premium online services centered around content creation. With extensive…
Product Manager - Lifestyle
Product manager for a portfolio of consumer digital lifestyle services — cloud gaming, cloud desktop, and streaming/entertainment. Owns the full lifecycle: business cases and financial models (Excel), partner negotiations, pricing/packaging, go-to-market launches, and post-launch performance tracking.
Senior Backend Software Engineer
Senior backend engineer on the engineering team of a consumer gaming company, owning projects end to end: building consumer-facing backend features in Go and data-driven systems like matchmaking and fraud prevention, while improving CI/CD and experimentation tooling. On-site in San Francisco; $200k-$400k with visa sponsorship.
Applied ML Engineer
Build and own a recommendation engine for an in-game commerce platform, using collaborative filtering and embeddings to surface rewards to players based on sparse, noisy event data.
Technical Artist
Technical artist at a game studio in Kowloon Bay, Hong Kong: prototyping, integrating and optimizing gameplay assets, and building tools to streamline production. Core tech is Unreal Engine and visual scripting, plus DCC tools like Maya/Blender, with optional MEL/Python/C++ programming.

Software Engineer, Framework Engineering
Build a cross-platform framework for sensing, haptics, and ML inference that powers Nex Playground’s motion-gaming experiences in C++/C#.
SENIOR PLATFORM ENGINEER
Senior Platform Engineer at Ahwoo, a video games platform in Auckland, leading production reliability: designing multi-region 99.99% uptime architecture, deployment pipelines, container orchestration, observability, security, and incident response. Stack: .NET in Docker, Railway, GitHub Actions, PostgreSQL/Redis/RabbitMQ, Keycloak, OpenTelemetry/Grafana.
Character Artist Intern- Undergraduate
A 12-week undergraduate internship with the Character Art and Animation team at Insomniac Games in Burbank, CA, creating 3D character and prop models, textures, UV layouts, and corrective blendshapes for game production while receiving mentorship from senior artists. Core tools include Maya and Substance Painter, with Python skills preferred.
Audio Design Intern- Undergraduate or Master's
A 12-week audio internship at Insomniac Games in Burbank, CA, where the intern designs, edits, and implements sound effects into games using Wwise and proprietary tools, tagging animations with audio alongside senior audio mentors. Focus is hands-on game sound design, production, editing, and implementation.
高級資安工程師
Senior cybersecurity engineer at game company IGS: research game threat intel (cheats, credential stuffing, protocol tampering), handle incident response and forensics on game servers, maintain SIEM/EDR/WAF/DDoS defenses, support vulnerability remediation, and manage ISMS compliance documents and risk assessments. Requires a master's in a security field and 2+ years of experience.
Python Developer (Sports sphere)
Backend Python developer building scalable microservices for a social sports prediction platform using Django, Kafka, and AWS.
Senior DevOps Engineer (Remote) - Hosting
Senior DevOps/Infrastructure Engineer for a game server hosting company: you'd own multiplayer server orchestration, multi-region infrastructure (autoscaling, bare-metal, Kubernetes), CI/CD, and monitoring, while setting technical direction and mentoring engineers. Core stack includes Terraform/Ansible, Docker/Kubernetes, and Go/Python/Bash.
Software Engineer, Arcade (Backend)
Backend engineer for Triumph Arcade, a mobile platform where players compete in skill-based games for cash and prizes. You'll build tournaments and matchmaking, run real-time multiplayer game servers, personalize rewards, fight fraud, and scale the backend for millions of weekly games (Go is a plus), onsite at the San Francisco HQ.



Senior Software Systems Validation Engineer
Senior engineer validating autonomous drone delivery software through simulation and flight testing, ensuring safety, reliability, and performance for global logistics operations.
Sr. Technical Program Manager
A senior individual contributor at Sony Interactive Entertainment (PlayStation) serving as hands-on Scrum Master and technical program manager for the global People Technology platform — running two-week sprints in Jira, leading cross-functional delivery with HR, Payroll, IT, security, and vendors, and reporting program health to executives. Hybrid/onsite in San Diego.