5,093 Gaming jobs
Open tech roles at companies in game development.
QA Lead
QA Lead at Skeleton Key, a Wizards of the Coast (Hasbro) game studio in Austin, TX, managing test operations for internal and external AAA-game QA teams: owning Jira bug tracking, defining test standards, mentoring testers, managing vendor testing, and reporting quality metrics to leadership. Requires 3 days onsite (Tue-Thu) in Austin.
Senior AI Platform Engineer
Senior engineer at Hasbro's Wizards of the Coast building internal AI and automation platforms: delivering LLM prompt-engineering and agent-based workflows, cloud solutions, and low-code AI tools that internal developer teams across business units actually want to use. Core stack includes Python, TypeScript, AWS, CDK, and GitHub/GitLab.
Digital Designer (Contract/Temporary) - D&D
A 6-month (extendable to one year) temporary digital designer role on the Dungeons & Dragons team at Hasbro/Wizards of the Coast, creating design systems, style guides, and optimized digital/print assets for D&D Beyond and partner projects, three days a week onsite in Renton, WA. Core tools: Adobe Creative Suite; employed via Workwell staffing agency.
Program Manager, Partner Brands (Japanese Language)
A bilingual Japanese/English program manager at Wizards of the Coast who runs licensing programs with Japan-based licensors: translating communications and submissions, managing partner relationships and performance reports, and coordinating cross-functional licensed product launches. A remote US contract role (6-12 months via staffing agency) paying $50-60/hour.
Sr Software Development Engineer
Senior software engineer on the Services Ecosystem team for Magic: The Gathering Arena: building and running scalable C#/.NET services on Kubernetes, tuning observability (Prometheus, Grafana, Datadog), and keeping the live-service game platform fast, stable, and cost-efficient.
Sr UX Designer - D&D Beyond
Senior UX Designer on the D&D Beyond team at Hasbro/Wizards of the Coast, designing digital tools for the Dungeons & Dragons companion platform. Day to day: crafting UX/UI solutions, flows, wireframes, and high-fidelity designs (Figma), and partnering with product and engineering in a hybrid role (3 days/week in Renton, WA).

3D Game Environment Artist
Freelance/contract 3D environment artist building anime-inspired sports game environments for the Nex Playground motion-gaming system in Unity, from blockout to in-engine implementation while hitting mobile-level performance budgets. Fully remote (preferred UTC+6 to +10) or onsite in Hong Kong, reporting to the Art Director.

Associate Art Director / Art Director
Lead the visual style and art direction for motion-based family games, defining style guides and elevating craft across Nex’s platform and partnerships.

Director / Senior Director, Hardware Product Engineering
Lead and build the hardware product engineering organization behind Nex Playground, a motion-gaming family console — owning the product end-to-end from early concept with Product Design through mass manufacturing via ODM/JDM partners. The role centers on embedded systems, hardware-software integration, quality, compliance, and scaling production to millions of units.

Director / Senior Director, Platform Software Engineering
Leads the platform software engineering team behind Nex Playground, owning the Android-based PlayOS device OS, OTA updates, cloud services, and the Play Pass subscription platform from Hong Kong. The role blends hands-on technical judgment across device and cloud with building leaders and shipping reliable, secure, compliant software at global scale.

Senior Product Designer
Designs the family-friendly UI/UX for Nex Playground’s Android-based OS and web features, focusing on engaging motion-gaming experiences for kids and adults.

Sourcing Manager
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion,…