5,093 Gaming jobs
Open tech roles at companies in game development.

Software Engineer (Party Cell)
Develops motion-based family fitness games using Unity/C# for Nex’s hybrid San Jose office, focusing on gamified experiences and cross-functional collaboration.

VFX Artist
A VFX Artist creating real-time visual effects (impacts, slashes, explosions, magic) in Unity using VFX Graph, Particle System, and Shader Graph for Nex Playground games. Bridges art and engineering to polish game feel, optimize performance, and build shaders/tools supporting artists. Based in Hong Kong, reporting to the Sr. Director of Design.

Senior Producer
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion,…

IT Operations Specialist
Runs day-to-day corporate IT at Nex: device lifecycle management and MDM, San Jose office networking/videoconferencing, access provisioning, endpoint security, and helpdesk support, plus remote IT support for the Hong Kong office. Core stack includes Jamf/Intune, Google Workspace, Wi-Fi/VPN/firewalls, and EDR tools.

Senior UI/UX Designer (Contract)
Designs intuitive, visually captivating UI for motion-based family games, ensuring pixel-perfect interfaces that engage kids and parents across diverse art styles.

Project Manager, Hardware
Project Manager, Hardware coordinates Nex Playground’s hardware development from design to mass production, tracking schedules and logistics across engineering, manufacturing, and compliance teams.

Senior Data Scientist
Analyzes massive user data (millions of devices, billions of rows) to uncover customer behavior patterns, designs A/B tests, and automates insights for Nex’s subscription-based motion-gaming platform, helping tailor experiences for diverse age groups.

Senior Electronics Engineer, Hardware Engineering
Senior Electronics Engineer building and sustaining the hardware behind Nex Playground, a motion-gaming console and smart accessories: developing and validating PCBAs, turning product intent into specs, leading JDM/ODM partners from EVT through mass production, and driving root-cause failure analysis. Core focus: PCB, SI/PI, analog/digital/power design, and lab bring-up.

Senior Software Engineer (Retail Demo)
Senior engineer owning the software behind Nex Playground's in-store retail demo experience at retailers like Target, Costco, and Walmart — spanning firmware, launcher, game demos, analytics, and deployment. Day-to-day is Unity development, cross-team coordination, and building scalable update processes. 6-month contract based in Hong Kong.

Software Engineer (Retail Demo)
A 6-month contract engineer on Nex's Developer Experience team, building and maintaining the Unity-based in-store retail demo launcher for the Nex Playground motion-gaming console — handling regional localization/compliance, performance tuning, a game integration library, and CMS-driven content updates.

Summer 2027 | Software Engineer Intern (Developer Experience)
Summer 2027 internship (Jun-Aug) on Nex's Developer Experience team in Hong Kong: building tools and libraries that help internal and external developers create and publish games for the Nex Playground motion-gaming console. Involves streamlining the dev pipeline and collaborating with game engineers; Unity, Android, and web stack skills (ReactJS/NodeJS/Python/GCP) are nice-to-haves.

Summer 2027 | Software Engineer Intern (Engineering, Core Technology)
Summer 2027 software engineering intern on Nex's Core Technology team in Hong Kong, building real-time motion-tracking, camera, audio, and ML inference software for the Nex Playground console, plus internal tools for dataset prep and ML model training/deployment. Requires CS fundamentals and any-language programming; C++, C#, or Java is a plus.

Summer 2027 | Software Engineer Intern (Platform)
A summer 2027 internship in Hong Kong on Nex's Platform Software Engineering team, building core platform software (PlayOS, Play Services, cloud platform) for the Nex Playground motion-gaming console. The intern owns a real project from design through launch, working across device, backend, and cloud boundaries.

QA Engineer
Nex is hiring a QA Engineer in Hong Kong (onsite) to test motion-based games on the Nex Playground console — creating test plans, running functional, regression, usability, localization and device testing in real living-room conditions, and writing clear bug reports. Requires 1–2 years QA/IT experience, strong attention to detail, and English fluency; motion-gaming background not required.

Senior Graphic Designer
Nex, maker of the Nex Playground motion-gaming console, is hiring a Senior Graphic Designer to lead marketing design across its website, social media, email, retail channels (including Amazon), and product launches, coordinating with agencies and vendors. Requires 5+ years of design experience and mastery of Adobe Creative Suite plus Figma or Sketch.