5,093 Gaming jobs
Open tech roles at companies in game development.

VFX Artist (Hong Kong-based)
Nex is hiring a Hong Kong-based VFX Artist to create real-time visual effects, shaders, and gameplay polish in Unity for the Nex Playground motion-gaming system. Day to day, they build impact effects and visual feedback with VFX Graph, Particle System, and Shader Graph, write C# tooling, and optimize performance while collaborating across art and engineering.

DevOps Engineer (Game Production)
A 6-month contract DevOps engineer role at Nex (maker of the Nex Playground motion-gaming console) supporting game production in Hong Kong: maintaining the Unity build pipeline, monitoring package servers and the Developer Portal, automating tool deployments, and managing dev device firmware/environments alongside the developer experience team.

Hardware Prototype Engineer (Part-time Contract)
Hardware Prototype Engineer responsible for designing and building electronic prototypes and enclosures for motion-based gaming systems. Key tasks include PCB design, 3D printing, soldering, and debugging using tools like oscilloscopes and logic analyzers.

QA Manager
QA Manager owning end-to-end quality for the Nex Playground motion-gaming console across hardware, firmware, PlayOS, and games: hands-on testing/debugging, risk-based test strategy, OTA release gating, automation and tooling, plus vendor management. System-level QA experience required; Android/Linux, ADB, and CI/CD familiarity preferred.

Summer 2027 | 2D Character Artist Intern
A Summer 2027 2D Character Artist Internship at Nex (San Jose, CA or remote) designing new characters for the Party Fowl / Copycat Deluxe games on the Nex Playground, taking them from concept to game-ready art. Core tools are Adobe Illustrator and Photoshop; Unity familiarity is a plus.

Summer 2027 | UI Motion Artist Intern
Intern creating expressive UI motion — screen transitions, button interactions, animations, and VFX — for games and fitness experiences on Nex Playground, the company's motion-gaming console. Work spans concepting and prototyping through final implementation in Unity, shipping to 500k+ daily users.

Technical Artist (Contract)
Contract UI Technical Artist at Nex in Hong Kong, translating 2D designs into pixel-perfect Unity interfaces for the Nex Playground motion-gaming console. Day to day: building UI canvases and prefabs, animating menus and micro-interactions, and adding shaders and particle effects.
Summer 2027 | Software Engineer Intern (Sports & Fitness)
Summer 2027 internship (June–August, hybrid in San Jose) on the US game development team building motion-based games for the Nex Playground console. Day to day: develop production games and content updates and prototype new ideas using Unity, C#, and Nex's proprietary motion engine, plus playtesting and code reviews.
Senior Integration Engineer – API & Data Orchestration
Senior Integration Engineer at Sony Interactive Entertainment (PlayStation) in Dublin, building and maintaining scalable API and data integrations across SaaS, cloud-native, and on-premises systems using MuleSoft and SnapLogic, while collaborating with global teams across time zones.



Global Head of Economics Research, Head Economist
About the Team The Global Policy Development & Research Team forms a core part of our Public Policy & Communications Organization — leading the economic and legislative analysis that drives our policy strategy and…



Senior/Staff Deep Reinforcement Learning Engineer - DoorDash Dot
About the Team Our DD Labs team builds real-time autonomous delivery systems. The Planning & Decision-Making group is investing heavily in deep reinforcement learning to move beyond classical planning, learning…
Customer Support Representative, Bilingual
About the Role We’re looking to grow our Marketplace Live Operations team by leaps and bounds. Join DoorDash as a Marketplace Live Operations Representative to become an expert in addressing the most pressing needs and…
Senior Thermal Design Engineer
Designs and validates thermal solutions for AMD's data center GPUs, collaborating with cross-functional teams to integrate cooling systems from chip to system level using CAD, CFD, and lab testing.


Manufacturing Systems Engineer
Designs and builds automated machinery for trading card production, focusing on control systems, communication protocols, and machine integration in a manufacturing environment.


Concept Artist - Trading Card Game
Creates original visual concepts for a new trading card game, defining characters, environments, and moods that shape a franchise's identity.


Full Stack Engineer, Growth
Builds and optimizes full-stack features to drive user growth, engagement, and experimentation across Fanatics' collectibles and sports platforms using modern web technologies.


Game Designer - TCG
Designs core systems, mechanics, and card cycles for a new trading card game franchise in Seattle, focusing on playtesting, rules text, and collaboration with narrative and creative teams.


Press Operator (Night Shift)
Operate Heidelberg offset presses to produce high-quality trading cards, ensuring color accuracy, registration, and defect-free output while meeting daily production targets.


Process Engineer
Industrial Engineer at Fanatics Collectibles optimizes manufacturing layouts, workflows, and automation projects to improve production efficiency and scalability in collectibles manufacturing.


Narrative Designer - Trading Card Game
Designs deep, long-lived worlds and stories for a new trading card game, weaving lore, characters, and mechanics into cards and gameplay while collaborating with art, design, and creative teams.