5,093 Gaming jobs
Open tech roles at companies in game development.


Innovation Product Manager
Drive innovation in collectibles manufacturing by researching new materials, equipment, and processes to enhance product performance, cost, and fan experience for sports memorabilia and trading cards.


Quality Supervisor, HVI2 + Makeups
Oversee quality control in a sports collectibles manufacturing plant, auditing production to meet critical standards and coordinating with teams to ensure on-time delivery of trading cards and memorabilia.


Senior Director of Collector Relations, Europe
Senior Director of Collector Relations for Europe at Fanatics Collectibles, building and managing relationships with high-net-worth collectors and strategic partners while leading regional loyalty initiatives in the sports collectibles industry.


Supply Chain & Strategic Operations Associate
Manages supply chain capacity models and quarterly planning for a collectibles company, partnering with teams to align demand with manufacturing capabilities using data analysis and Excel.


VP, Commercial - Trading Card Games
Leads commercial strategy and business development for Fanatics' trading card game franchises, scaling global distribution, retail partnerships, and ecosystem growth.


VP, Publishing - Trading Card Games
Leads the strategy and operations for launching and sustaining trading card games, including digital tools, organized play, and community infrastructure in Seattle.


Lead Product & Brand Designer, Topps.com
Lead the brand and creative vision for Topps.com, shaping digital experiences for sports collectibles through design, campaigns, and storytelling that engage global collectors.


Supervisor, Auto Ops Maddox, 2nd Shift
Supervises a small team overseeing Maddox AI quality-control processes for collectibles, tracking KPIs and managing vendor relationships to ensure production efficiency.


Associate Product Manager - Topps Trading Cards, Tokyo, Japan
Associate Product Manager helps launch trading card products for sports and entertainment IP, focusing on speed-to-market, budgets, and licensor approvals in a fast-paced collectibles team.


Product Manager - Topps Trading Cards - Tokyo, Japan
Owns the lifecycle of trading-card products for sports and entertainment IP, balancing speed-to-market with brand integrity and P&L oversight.


Graphic Designer II
Designs trading cards, branding, and marketing assets for Fanatics Collectibles using Adobe Creative Suite, ensuring high-quality print and digital outputs.


Senior Game Designer
Senior Game Designer at Fanatics TCG, a new Seattle trading card game studio within Fanatics Collectibles. You'll lead set-level and mechanic design for major releases, own systems, rules and formats from concept to launch, establish design processes and documentation standards, and mentor designers while staying hands-on. Onsite in Seattle five days a week.


Senior Graphic Designer
Senior Graphic Designer at Fanatics TCG, a Seattle-based trading card game studio within Fanatics Collectibles. You'll design card frames, typography, iconography, and brand systems for new TCG franchises, plus packaging and print-ready production assets. Onsite in Seattle five days a week; salary range $71,300-$87,400.



Principal Machine Learning Infrastructure Engineer, Ads & Discovery
Principal ML Infrastructure Engineer at Roblox builds and scales the machine learning systems that power ads and discovery for hundreds of millions of users, using large-scale training, inference, and feature pipelines.
Senior Data Analytics Engineer ( Risk Analytics)
Senior data analytics engineer focused on risk analytics: analyzes large-scale transaction and user behavioral data to detect fraud and abnormal patterns, builds and tunes risk detection rules, and maintains ETL/ELT pipelines, dashboards, and monitoring. Core stack is SQL and Python with data warehousing and databases like PostgreSQL, MySQL, or ClickHouse.



Senior Program Manager
Senior individual-contributor Program Manager on the Roblox Live team, coordinating a slate of live in-game experiences (music, entertainment, creator events). Owns the program calendar, cross-team dependencies, budget, risk register, and executive communications, using tools like Jira, Airtable, and Asana.



Principal Software Engineer, Creator Collaboration
Principal engineer on the Collaboration team leading the architecture and design of Roblox Studio and game-engine workflows that let creators and AI agents build, share, and manage reusable content at scale. Day to day: shipping complex C++ features end-to-end, setting technical direction, and mentoring engineers.
Senior Backend Engineer (Optimus Team)
Senior Backend Developer on the Optimus team at Papaya Gaming, building and owning the high-scale backend platform (shared services, experimentation, live config) behind skill-based mobile games with tens of millions of daily tournaments. Stack: AWS, Kubernetes, Node.js, TypeScript, Redis, MySQL, with heavy AI-assisted development via Claude Code.

Operations Program Manager
Oversee the scaling of 3D printer production in Shenzhen, managing new product launches and manufacturing operations with contract partners.

Quality Engineer
Quality Engineer at Formlabs in Shenzhen drives hardware quality systems for 3D printer development, collaborating with global teams to implement APQP, DOE, and SCAR processes while ensuring supply chain adherence.