5,093 Gaming jobs
Open tech roles at companies in game development.

Software Engineering Lead
Leads a team to design and maintain software for 3D printers and post-processing equipment, including embedded firmware, device control, and user applications on Linux-based systems.

Head of Cybernetics
Lead a cross-disciplinary team to design and scale the embedded, electrical, and mechanical systems that power Formlabs' 3D printers, from firmware to hardware.

Software Engineer - Print Pipeline
Develops and optimizes desktop 3D printer software using C++ and geometric algorithms, focusing on print pipeline features like path planning and mesh processing for Formlabs' PreForm application.

Lead Full Stack Software Engineer
Lead a team building and scaling Formlabs' core Dashboard platform using Python/Django and React, shaping architecture and delivering high-impact web features for 3D printing customers.

Software Engineer, Test Infrastructure & Reliability
Build and maintain automated test infrastructure for PreForm, Formlabs' 3D printing slicing software, focusing on performance regression detection, crash intelligence, and customer-file corpus testing using C++ and Python.

NPI Program Manager
Oversee new 3D-printer launches in Shenzhen, coordinating engineering, supply chain, and contract manufacturers to move products from design to mass production.
Artiste technique sénior·e UI / Senior UI Tech Artist
Senior Technical UI Artist at a game studio building Unreal Engine 5 UI systems, shaders, and performance-optimized interfaces for award-winning franchises like Borderlands.
Artiste technique sénior·e UI
Senior UI Technical Artist leads UI system design and implementation for a AAA game studio, collaborating with artists, designers, and programmers to optimize performance, memory usage, and visual quality in Unreal Engine 5 for franchises like *Borderlands* and *Risk of Rain*.
Senior UI Tech Artist
Gearbox Entertainment (a 2K studio) is hiring a Senior UI Tech Artist in Frisco, TX to set the standard for in-game UI systems: building shaders and materials, optimizing memory and performance, prototyping art pipelines, and developing engine features with artists and programmers, primarily using Unreal Engine 5 (material editor, UMG).
Senior UI Tech Artist
Senior Technical UI Artist at Gearbox who owns and builds the studio's core in-game UI systems: creating efficient UI materials and shaders, prototyping art pipelines, and working closely with artists, designers, and UI programmers while analyzing memory and performance in Unreal Engine 5.
Full Stack Web Developer Next.js
Full-stack developer at Electronic Arts building API-driven web applications and digital experiences with Next.js, TypeScript, Node.js, and NestJS. Day to day: architecting third-party API integrations, developing backend services, building React/Next.js UIs, and managing content workflows in Contentful.
BI & Data Engineering Team Leader
Lead the BI & Data Engineering team at Play Perfect, a mobile gaming company in Tel Aviv, owning the analytics data model, KPI framework, data quality, and BI processes. Core stack includes SQL, dbt, Git, BigQuery, and BI/dashboard tools like Tableau or Looker.
Remote Senior Devops Engineer: Cloud, Ci/cd & Iac Innovator
Senior DevOps Engineer on a fully remote team, designing and maintaining scalable cloud infrastructure, CI/CD pipelines, and infrastructure-as-code for a global gaming platform. Requires 5+ years in DevOps/SRE plus Docker, Kubernetes, Jenkins/GitLab CI/CircleCI, and Python or Bash scripting.
Software Development Engineer in Test - Contractor
Contract SDET on PlayStation's Quality Engineering team at Sony Interactive Entertainment: designs test strategies and builds/maintains UI and API test automation frameworks, monitors CI/CD test runs, and triages failures across platforms. Core tech: Python/JavaScript/C++, Selenium/Appium, REST APIs, Git, Jenkins, Docker.
Middle Client Programmer
Middle Client Programmer at SportSpired Games, an international studio building a next-gen AAA sports simulator (due 2028–2029). Day to day: develop client-side features in Unreal Engine with C++, integrate third-party plugins, profile and optimize performance/memory, build internal tools, and debug issues including engine-level fixes.
Kubernetes DevOps Engineer - Gaming Infrastructure & CI/CD
Kubernetes-focused DevOps engineer at FireRock Holdings who designs, manages, and scales infrastructure across multiple projects in the Jakarta region. Automates deployments and CI/CD pipelines, secures and observes Go and PHP services, and monitors them with Grafana/Promtail.
DevOps Engineer
Kubernetes-focused DevOps Engineer at FireRock (a listed game developer/publisher, Singapore HQ, role in Indonesia): automate CI/CD with GitHub Actions and Jenkins, own K8s deployments, run observability with Grafana/Promtail, manage MySQL, PostgreSQL, MongoDB, Redis, ClickHouse, NATS/NSQ, and secure traffic with Nginx/WAFs for Go and PHP services.