5,087 Gaming jobs
Open tech roles at companies in game development.
Sr. Software Engineer
Senior engineer on Unity's mobile advertising data team, owning the end-to-end ad attribution pipeline: real-time ad event processing, streaming pipelines, a gRPC migration of the legacy event layer, low-latency caching services, and BigQuery batch jobs. Core stack: Python/Java/Scala, Kafka, Flink/Spark, Airflow, Kubernetes, gRPC.
Staff Backend Engineer, ML Inference Systems
Staff backend engineer on Unity's Vector Gamer AI team, building and operating the low-latency, high-throughput ML inference infrastructure behind billions of daily ad ranking and bidding decisions. Core stack: Golang, GCP, Kubernetes, Prometheus, and Grafana.
ML/AI Engineer
Design and implement machine learning models for robotics systems, focusing on human-robot interaction and robot action, using Python and C++ in a startup environment.
Systems Integration Engineer - Hand Subsystem
Integrates and validates dexterous robotic hand subsystems for humanoid robots, collaborating with mechanical, electrical, and software teams to ensure high-performance motion, sensing, and control in a fast-paced robotics environment.
Senior Gameplay Animator
Senior Gameplay Animator on Ubisoft Montreal's March of Giants MOBA team: creates keyframe gameplay and cinematic animations, integrates them into the character/ability system in Unreal Engine, and validates final quality while collaborating with designers and programmers.
Gameplay Programmer – Animation
Gameplay programmer on a small autonomous Ubisoft Montreal team building a multiplayer game in Unreal Engine. You'll design, develop and optimize high-performance animation systems and tools (procedural, physical, IK, facial) in C++/C#, collaborating with animation, programming and mocap teams. On-site in Montreal.
2D / UI-UX Game Artist (Unity)
Part-time remote 2D/UI-UX game artist for Djampa (second venture by EASYFEET), a motion-tracking mobile platform with kids' active games. You own game UI from sketch to screen in Figma/Photoshop — menus, HUD, icons, UI kits — and prepare and assemble assets in Unity with the developer.
Customer Support Executive - Sheffield (Hybrid)
📍 Location - This role is based in our Sheffield office 3 days per week with 2 days working from home. Please note: The first FIVE weeks will be full time in the office for training We’re open to two different…
Senior Infrastructure Engineer
Senior IC role at LEGO Digital Play in London: build and own the AWS-first cloud foundation (extending to GCP) for a new digital-entertainment company — landing zones, Terraform standards, observability, security (GDPR/COPPA) and FinOps — while mentoring engineers. Hybrid, 3 days/week in the London office.



Head of Autonomous Flight Test Engineering
Leads a team to validate autonomous drone delivery systems through flight testing, simulation, and data-driven processes, ensuring safety and commercial readiness for global logistics operations.
Lead Data Analyst - New Games
Lead Data Analyst owning analytics for Tripledot Studios' PeopleFun studio's New Games division in Dallas (hybrid), which rapidly prototypes and market-tests mobile game concepts. Builds Looker dashboards, designs A/B tests, safeguards data quality, and sets standards for AI-assisted analysis, using expert SQL/Looker skills.
Senior Machine Learning Engineer (Reinforcement Learning/World Model)
Design and deploy reinforcement learning algorithms for robotic control and motion planning in dynamic environments, integrating with hardware and simulation tools like Isaac Gym and PyTorch.
Senior VFX Artist [Tom Clancy's The Division 3]
Senior VFX Artist at Ubisoft's Massive Entertainment in Malmö, creating realistic real-time visual effects for Tom Clancy's The Division 3 using the Snowdrop engine, collaborating with technical art and mentoring peers. Open only to current Ubisoft employees meeting internal-mobility criteria.
Senior Gameplay Programmer
Senior Gameplay Programmer who designs, builds, and optimizes core gameplay systems for Naphora Games Group's hybrid-casual mobile games using Unity and C#, from early prototypes through soft launch, while setting coding standards and mentoring other programmers. Fully remote with Saudi Arabia working hours.
Senior Backend Engineer
Senior Backend Engineer at Naphora Games Group designs, builds, and operates scalable backend systems, APIs, databases, and integrations for games, including AI/LLM-powered workflows. Fully remote from any location, working Sunday–Thursday on a Saudi Arabia (KSA) schedule; strong backend language, SQL, caching, and queue experience required.

Software Engineer II - Global Football & Rugby
Build and maintain a scalable, API-first data platform for football and rugby stats, using C#, GraphQL, AWS, and AI tooling to power Hudl’s sports analytics products.