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3D Environment Artist - Talent Pool (EU)

Open 67d reposted 2× · 2 open copies

Only resumes submitted in English will be considered.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D environment assets, including landscapes, architecture, and props, ensuring alignment with the project’s creative vision and gameplay requirements.
  • Work closely with art leads, game designers, and other team members to craft immersive, visually appealing game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.

Requirements

Experience:

      • 3+ years of experience as an Environment Artist in the video game industry.
      • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

      • Proficiency with industry-standard tools such as Maya, Blender, Photoshop, Substance Painter/Designer, and either Unity or Unreal Engine.
      • Strong understanding of 3D modeling, UV mapping, texturing, and material creation.
      • Familiarity with optimization techniques for real-time environments.

Artistic Skills:

      • Strong eye for composition, lighting, color theory, and detail.
      • Ability to create both realistic and stylized environments as needed.

Collaboration Skills:

      • Strong communication and teamwork abilities to collaborate effectively with cross-disciplinary teams.
      • Problem-solving mindset and the ability to adapt to feedback and iterative processes.

Passion for Gaming: Genuine enthusiasm for crafting immersive game worlds.

Preferred Skills

    • Experience working with procedural tools or pipelines (e.g., Houdini).
    • Familiarity with photogrammetry workflows.
    • Knowledge of scripting or technical art tools for workflow efficiency.


Note: Specific requirements may vary depending on project needs.

Benefits

About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit

What this application asks

workable

First name, Last name, Email, Phone, Address, Preferred name if different than legal name:, Please select the closest city to you from the list below., Education, Experience, Resume, Salary Expectations, Please choose which discipline(s) you are most experienced with:, Cover letter, This role may involve regular communication with international team members and may require presenting your work to global stakeholders. How would you rate your English language proficiency in both written and verbal communication?

  • Some clients may request an art test as part of their process. Are you willing to take an assessment as part of your application if needed? yes / no
  • Please list your past experience in 3D Environment Art, including at least one shipped AAA title at a professional level. written answer
  • Please provide a link to your body of work / portfolio:
  • This opportunity may be offered as a project-based contract, depending on business needs. Are you open to project-based employment? choose any
  • What is your expected compensation in USD? Please note that while we request rates in USD, final offers will reflect local currency and cost of living.
  • This role involves regular communication with international team members and may require presenting your work to global stakeholders. How would you rate your English language proficiency in both written and verbal communication? choose any
  • I understand that my final offer will be commensurate to my local market, experience and skills yes / no
  • Our local EMEA offices are located in: London, UK; Stockholm, Sweden; Warsaw, Poland; Bucharest, Romania; Berlin, German; Paris, France; Madrid, Spain. Are you within a commutable distance? Please note proximity to a local field office is not a requirement for all projects. choose any
  • Which work arrangements are you open to? choose any
  • Are you open to occasionally working flexible hours to collaborate with teams in different time zones? yes / no

See also

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