Summary
A 3D artist role creating and texturing weapons, vehicles, and accessory models for Ubisoft games using tools like 3DS Max, Maya, Blender, Substance Painter, and ZBrush. Day to day involves building prototypes from references, applying textures, integrating assets in the game engine, and iterating with art, design, and production teams within technical constraints.
#### Company description
Ubisoft is a global leader in video games, with teams spread across the four corners of the world who create original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the limits of entertainment, join our adventure and help us create the unknown!
#### Job description
As a modeler (weapons and vehicles) at Ubisoft Montreal, you will give shape to the objects and elements that make up the 3D universe of an Ubisoft game. Using studio tools and specialized software, you will create and texture weapons, vehicles, accessories and other components to contribute to an immersive and visually coherent gaming experience. By collaborating closely with creative and production teams, you will help design harmonious environments that respect both artistic intentions and technical constraints.
**What you will do**
- Collaborate with the **art** and **narrative** teams to understand the creative and artistic vision of the game
- Create **prototypes** and final models that support the visual identity of the project
- Design and model 3D elements based on visual references, plans or original concepts
- Apply **textures** suited to the artistic and technical needs of the project
- Integrate and validate 3D elements in the **game engine** to ensure their visual quality and proper functioning
- Work with the **design**, **modeling**, **programming** and **texture art** teams to ensure visual consistency of game elements
- Adjust your creations based on feedback from testing, development and production partners
- Respect constraints related to **memory**, **rendering** and game optimization
- Use internal and external tools to improve your work methods and the visual quality of models
- Keep up with advances in **3D modeling** and industry trends to develop your technical knowledge
#### Qualifications
**What you bring to the team**
- Mastery of **3D modeling** and application of **textures**
- Use of software such as **3DS Max**, **Maya**, **Blender**, **Substance Painter**, **ZBrush** or similar tools
- Use of 2D art tools such as **Photoshop**
- Efficiently organize your priorities in an evolving production environment
- Collaborate effectively with different teams and communicate clearly
- Show curiosity and remain open to feedback and adjustments
- Demonstrate interest in **automotive design**, **mechanical design** or **industrial design**
- Continuously develop your knowledge of tools and practices related to 3D modeling
**What to send us**
- Your resume highlighting your relevant skills and experience
- A portfolio showcasing your 3D work, including images or a link to your online portfolio