5,092 Gaming jobs
Open tech roles at companies in game development.

Software Engineer in Test, Core Technology (12-month contract)
Build automated stability and reliability tests for Nex’s AOSP-based motion-sensing device, firmware, and hardware modules, catching regressions and hardware-integration failures before they reach production.
Senior Data Engineer
Senior Data Engineer on Playrix's AI Platform team (remote from any country), building and evolving the data pipelines and platform layer behind company-wide AI: LLM usage/cost analytics, RAG systems, and vector/semantic search. Stack includes PySpark, Databricks, dbt, Redshift, PostgreSQL, and AWS.
QA Engineer (Manual + Auto)
Middle/Middle+ QA engineer (manual + automation) for a large CS2 skin-trading platform: runs functional, regression, integration and load tests on web apps, builds autotests in Python and Playwright, and checks DBs, Kafka integrations, logs and metrics. Remote role within GMT+1–GMT+8.
Digital Designer
VGW Australia is hiring a mid-weight Digital Designer in Sydney (hybrid) to produce high-impact visual creative across paid social, display, web, email, and occasional print for its free-to-play social casino games. The role blends brand craft with performance marketing, creative automation, and dynamic asset generation using Adobe CC and Figma.
Unity Game Developer
Unity developer building gameplay and platform features for casual games in Unity and C#: turning designs into features, building UI (UGUI/FairyGUI), integrating ad/analytics/payment/login SDKs, optimising performance, supporting hot updates, and shipping Android, iOS and WebGL builds.
Android Framework Developer
Develops and integrates Android Automotive/Android TV software for automotive and smart TV clients, focusing on hardware bring-up, lower-layer Android systems, and Google certification.
Autonomous Systems Engineer, Motion Planning
Build and deploy machine learning models for self-driving car motion planning using Python, deep learning frameworks, and C++ to ship safety-critical software to Tesla’s fleet.
Machine Learning Engineer, Motion Planning, Self-Driving
Develop machine learning models for self-driving car motion planning using Python, deep learning frameworks, and C++, and deploy them to Tesla's vehicle fleet.
Lead Animation Technical Artist
Lead Animation Technical Artist at NetEase Games driving technical R&D of the runtime animation system for a dual-perspective (first/third-person) shooter — owning aiming, weapon handling, procedural animation, and animation graphs, setting technical standards, and leading the animation TA team. Onsite in Singapore or Vancouver.
Principal / Senior Animator - 3C/Gameplay
Senior/principal animator on NetEase Games' 3C/gameplay team: designs in-game character action animations (3D action design), sets animation style, templates and specs with the Lead Artist, and reviews outsourced animation assets, using game-engine workflows. Requires 8+ years of action design on large-scale games; onsite in Singapore or Vancouver.
Senior/Lead Gameplay Animator - 3C & FPS
Senior or Lead Gameplay Animator at NetEase Games owning FPS character, controls, and camera (3C) animation end to end — prototyping, keyframe/mocap asset creation, engine integration, debugging, and polish of character movement and combat animation. Lead-level hires also set quality benchmarks and mentor teammates.
SG Campus Recruitment - Android Software Engineer
Build Android productivity apps for NetEase’s global gaming ecosystem using Kotlin, Jetpack, and modern UI tooling while collaborating with designers and product managers.
SG Campus Recruitment - Data Analyst
Analyze player behavior and ad spend to optimize game monetization and retention using SQL, Python/R, and visualization tools.
SG Campus Recruitment - Localization QA (LQA) Intern
Localization QA intern testing and reviewing in-game text, UI, and narrative translations for NetEase Games' overseas markets, logging bugs and ensuring cultural accuracy.
SG Campus Recruitment - Narrative & Worldview Designer
Designs the lore, characters, and in-game text for a narrative-driven casual game targeting overseas markets, ensuring emotional engagement and cultural fit through English copy.
Lead Animation Technical Artist
Lead Animation Technical Artist for NetEase Games' dual-perspective (FPS/TPV) shooter in Singapore: hands-on R&D and ownership of runtime animation systems (aiming, weapon handling, procedural animation, animation graphs, state orchestration) while setting technical standards and mentoring the animation TA team via matrix management.
Character Performance Animator
Design and execute high-quality character performances for games, blending motion capture and keyframe animation to deliver cinematic dialogue and action sequences.