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Ubisoft Montreal

Open 54d

Senior Level Artist

Posted Updated 9 views
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This position is no longer accepting applications(closed Oct 15, 2026).

Summary

Ubisoft Montreal is seeking a Level Artist to contribute to the creation of immersive gaming experiences for their major titles. The role involves working within a global team to push the boundaries of entertainment through innovative level design and art.

#### Company Description Ubisoft is a global leader in video games, with teams spread across the four corners of the world who create original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown! #### Job Description As a **senior level artist** at Ubisoft Montréal, you will contribute to the creation of **immersive environments** supporting the **gameplay**, **missions** and **environmental storytelling** of an **open world** project. You will work closely with the **level design** and **mission** teams to create **play spaces** that are coherent, engaging and memorable. This role focuses on the **assembly**, **organization** and **integration** of existing elements into the **game engine** to support the **player experience** and design intentions. You will actively take part in **creative discussions** and propose ideas to enrich the **mission spaces** and strengthen the **gameplay experience**. This position does not primarily involve creating **high-resolution 3D assets** or performing full **modeling** of visual elements. **What you will do** - Collaborate closely with the **level design** and **mission** teams to create **play spaces** supporting **gameplay** and mission progression - Design and organize **environments** that foster **environmental storytelling** and the **player experience** - Assemble and integrate **existing assets** into the **game engine** to create coherent and immersive locations - Take ownership of certain areas or map sections, ensuring their **visual quality** and functionality - Adjust **composition**, **lighting** and **visual details** to reinforce the atmosphere and readability of spaces - Position **interactive** and decorative elements to support player movement and **mission objectives** - Actively contribute to **creative exchanges** with **multidisciplinary teams** - Balance **artistic intentions** with **technical constraints** and **gameplay** needs - Test environments and propose improvements to optimize the **player experience** - Collaborate with **production** teams to ensure consistency of environments across the **game world** #### Qualifications **What you bring to the team** - Solid experience on **AAA** productions or **open world** projects, including at least two shipped AAA games - Proficiency with **3D software** such as **Blender**, **3ds Max** or **Maya**, as well as **level creation** or **world building** tools - Understanding of the principles of **level design**, **gameplay** and **environmental storytelling** - Understanding of how environments support **missions**, progression and the **player experience** - Proficiency with **game engines** and **production pipelines** related to environment integration - Experience with game engines such as **Snowdrop** is preferred, with openness to comparable experience on **Unreal Engine** or similar **world building** and **environment integration** tools - Ability to collaborate effectively with **multidisciplinary teams** and contribute to **creative discussions** - **Creativity**, **visual judgment**, initiative and a strong interest in **video games** **What to send us** - Your resume highlighting your relevant skills and experience - A portfolio showcasing your best work, including examples of environments, mission spaces or world building

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